Lines Matching refs:mode
28 -sb Single buffer mode.
29 -db Double buffer mode.
32 1 Use filled polygon mode.
33 2 Use outlined polygon mode.
38 -rgb RGBA mode.
39 -ci Color index mode.
40 -sb Single buffer mode.
41 -db Double buffer mode.
48 -rgb RGBA mode.
49 -ci Color index mode.
50 -sb Single buffer mode.
51 -db Double buffer mode.
54 1 Toggle display list mode.
55 2 Toggle color animation mode.
60 -sb Single buffer mode.
61 -db Double buffer mode.
62 -dr Direct render mode.
63 -ir Indirect render mode.
75 -rgb RGBA mode.
76 -ci Color index mode.
77 -sb Single buffer mode.
78 -db Double buffer mode.
86 -rgb RGBA mode.
87 -ci Color index mode.
88 -sb Single buffer mode.
89 -db Double buffer mode.
92 1 Toggle anti-aliased mode.
93 2 Toggle stipple mode.
98 -sb Single buffer mode.
99 -db Double buffer mode.
108 e Use eval mode.
109 m Use mesh mode.
110 f Toggle polygon mode.
111 p Toggle point mode.
112 c Toggle color mode.
113 t Toggle texture mode.
114 l Toggle lighting mode.
119 -rgb RGBA mode.
120 -ci Color index mode.
121 -sb Single buffer mode.
122 -db Double buffer mode.
135 -rgb RGBA mode.
136 -ci Color index mode.
137 -sb Single buffer mode.
138 -db Double buffer mode.
163 -rgb RGBA mode.
164 -ci Color index mode.
165 -sb Single buffer mode.
166 -db Double buffer mode.
171 1 Toggle stipple mode.
172 2 Toggle anti-aliased mode.
177 -rgb RGBA mode.
178 -ci Color index mode.
179 -sb Single buffer mode.
180 -db Double buffer mode.
189 1 Use GL_POINT polygon mode.
190 2 Use GL_LINE polygon mode.
191 3 Use GL_FILL polygon mode.
194 5 Use anti-aliased polygon mode.
195 6 Use aliased polygon mode.
196 8 Toggle dither mode.
197 9 Toggle stipple polygon mode.
198 0 Toggle flat/smooth shading mode.
199 q Disable cull mode.
200 w Use front face cull mode.
201 e Use back face cull mode.
202 r Use clockwise front face mode.
203 t Use counter-clockwise front face mode.
209 f Use decal texture environment mode.
210 g Use modulate texture environment mode.
215 -sb Single buffer mode.
216 -db Double buffer mode.
227 -rgb RGBA mode.
228 -ci Color index mode.
229 -sb Single buffer mode.
230 -db Double buffer mode.
238 -sb Single buffer mode.
239 -db Double buffer mode.
242 SPACE Toggle star weird movement mode.
243 t Toggle star turbo mode.
248 -rgb RGBA mode.
249 -ci Color index mode.
250 -sb Single buffer mode.
251 -db Double buffer mode.
260 1 Toggle anti-aliased mode.
265 -rgb RGBA mode.
266 -ci Color index mode.
267 -sb Single buffer mode.
268 -db Double buffer mode.
271 1 Toggle flat/smooth shade mode.
272 2 Toggle outlined/filled polygon mode.
273 3 Toggle color mask mode.
278 -rgb RGBA mode.
279 -ci Color index mode.
280 -sb Single buffer mode.
281 -db Double buffer mode.
282 -dr Direct render mode.
283 -ir Indirect render mode.
297 0 Toggle flat/smooth shade mode.
314 z Toggle texture mode.
315 q Disable cull mode.
316 w Use front face cull mode.
317 e Use back face cull mode.
318 r Use clockwise front face mode.
319 t Use counter-clockwise front face mode.
320 y Toggle dither mode.
333 l Toggle outlined/filled polygon mode.
342 -rgb RGBA mode.
343 -ci Color index mode.
344 -sb Single buffer mode.
345 -db Double buffer mode.
371 -rgb RGBA mode.
372 -ci Color index mode.
373 -sb Single buffer mode.
374 -db Double buffer mode.
377 a Toggle anti-aliased mode.
378 d Toggle z buffering mode.
379 f Toggle fog mode.
380 F Toggle fog hint mode.
381 s Toggle flat/smooth shading mode.
382 t Toggle texturing mode.
387 -sb Single buffer mode.
388 -db Double buffer mode.
389 -dr Direct render mode.
390 -ir Indirect render mode.
400 a Toggle auto rotate mode.
403 d Use decal texture mode.
404 m Use modulate texture mode.
405 l Toggle lighted mode.
406 f Toggle fog mode.
419 -sb Single buffer mode.
420 -db Double buffer mode.
423 SPACE Toggle weird movement mode.
424 t Toggle turbo mode.
433 -sb Single buffer mode.
434 -db Double buffer mode.
435 -dr Direct render mode.
436 -ir Indirect render mode.
447 -sb Single buffer mode.
448 -db Double buffer mode.
449 -dr Direct render mode.
450 -ir Indirect render mode.
460 s Toggle sphere map mode.
473 -rgb RGBA mode.
474 -ci Color index mode.
475 -sb Single buffer mode.
476 -db Double buffer mode.
483 1 Use point polygon mode.
484 2 Use line polygon mode.
485 3 Use filled polygon mode.
489 7 Toggle cull mode.
490 8 Use clockwise/counter-clockwise front face mode.
491 9 Toggle front/back face cull mode.
492 v Toggle show verticies mode.
493 s Toggle flat/smooth shade mode.
494 h Toggle hide bottom triangle mode.
495 o Toggle outline mode.
496 m Toggle dither mode.
497 0 Toggle anti-aliased mode.
502 -rgb RGBA mode.
503 -ci Color index mode.
504 -sb Single buffer mode.
505 -db Double buffer mode.
506 -dr Direct render mode.
507 -ir Indirect render mode.
514 c Toggle contouring mode.
515 s Toggle flat/smooth shade mode.
516 l Toggle lighting mode.
517 d Toggle depth checking mode.
518 SPACE Toggle step/animation mode.
519 n Single step in step mode.
520 a Toggle spin mode.