Lines Matching refs:windW
62 GLint windW, windH;
142 x0 = stars[n].x[0] * windW / stars[n].z[0];
145 x0 += windW / 2.0;
148 if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
150 x1 = stars[n].x[1] * windW / stars[n].z[1];
153 x1 += windW / 2.0;
227 windW = (GLint)width;
232 glViewport(0, 0, windW, windH);
235 gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
241 glViewport(0, 0, windW, windH);
244 gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
275 glVertex2i(windW/4-10, windH/4-10);
276 glVertex2i(windW/2-10, windH/4-10);
277 glVertex2i(windW/2-10, windH/2-10);
278 glVertex2i(windW/4-10, windH/2-10);
283 glVertex2i(windW/4, windH/4);
284 glVertex2i(windW/2, windH/4);
285 glVertex2i(windW/2, windH/2);
286 glVertex2i(windW/4, windH/2);
291 glVertex2i(windW/4+10, windH/4+10);
292 glVertex2i(windW/2+10, windH/4+10);
293 glVertex2i(windW/2+10, windH/2+10);
294 glVertex2i(windW/4+10, windH/2+10);
357 windW = 300;