Lines Matching defs:windH
60 GLint windW, windH;
151 y0 = stars[n].y[0] * windH / stars[n].z[0];
154 y0 += windH / 2.0;
156 if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
159 y1 = stars[n].y[1] * windH / stars[n].z[1];
162 y1 += windH / 2.0;
236 windH = (GLint)height;
238 glViewport(0, 0, windW, windH);
242 gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
326 windH = 300;