Lines Matching refs:windW
60 GLint windW, windH;
150 x0 = stars[n].x[0] * windW / stars[n].z[0];
153 x0 += windW / 2.0;
156 if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
158 x1 = stars[n].x[1] * windW / stars[n].z[1];
161 x1 += windW / 2.0;
235 windW = (GLint)width;
238 glViewport(0, 0, windW, windH);
242 gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
325 windW = 300;