Lines Matching refs:r1
83 GLfloat r0, r1, r2;
88 r1 = outer_radius - tooth_depth / 2.0;
102 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
105 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
117 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
121 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
132 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
135 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
148 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
153 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
162 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
163 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
164 u = r2 * cos(angle + da) - r1 * cos(angle);
165 v = r2 * sin(angle + da) - r1 * sin(angle);
177 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
178 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
180 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
182 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
187 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
188 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);