Lines Matching defs:uniformName

973 exercise_uniform_start(const char *fragmentShaderText, const char *uniformName,
1052 uniformLocation = (*GetUniformLocationARB)(program, uniformName);
1802 static const char *uniformName = "uniformColor";
1817 if (!exercise_uniform_start(fragmentShaderText, uniformName,
1856 static const char *uniformName = "uniformColor";
1871 if (!exercise_uniform_start(fragmentShaderText, uniformName,
1909 static const char *uniformName = "uniformColor";
1924 if (!exercise_uniform_start(fragmentShaderText, uniformName,
1963 static const char *uniformName = "uniformColor";
1978 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2016 static const char *uniformName = "uniformColor";
2031 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2070 static const char *uniformName = "uniformColor";
2085 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2123 static const char *uniformName = "uniformColor";
2138 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2177 static const char *uniformName = "uniformColor";
2192 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2230 static const char *uniformName = "uniformColor";
2245 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2284 static const char *uniformName = "uniformColor";
2299 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2337 static const char *uniformName = "uniformColor";
2352 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2391 static const char *uniformName = "uniformColor";
2406 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2443 static const char *uniformName = "uniformColor";
2458 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2496 static const char *uniformName = "uniformColor";
2511 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2549 static const char *uniformName = "uniformColor";
2564 if (!exercise_uniform_start(fragmentShaderText, uniformName,
2602 static const char *uniformName = "uniformColor";
2617 if (!exercise_uniform_start(fragmentShaderText, uniformName,