Lines Matching refs:boxW

23 GLint boxW, boxH;
119 boxW = (windW - (COLS + 1) * GAP) / COLS;
122 x = GAP + column * (boxW + GAP);
125 glViewport(x, y, boxW, boxH);
129 glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
133 glScissor(x, y, boxW, boxH);
168 glVertex2i(-boxW/4, -boxH/4);
170 glVertex2i(boxW/4, boxH/4);
187 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
189 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
191 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
193 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
206 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
208 glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
210 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
212 glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
223 glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
224 glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
227 glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
228 glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
248 glVertex2i(-boxW/2, 0);
249 glVertex2i(boxW/2, 0);
274 glVertex2i(-boxW/4, -boxH/4);
276 glVertex2i(-boxW/8, -boxH/16);
278 glVertex2i(boxW/8, -boxH/16);
281 glVertex2i(-boxW/4, boxH/4);
283 glVertex2i(-boxW/8, boxH/16);
285 glVertex2i(boxW/8, boxH/16);
299 glVertex2i(-boxW/4, -boxH/4);
301 glVertex2i(-boxW/4, boxH/4);
307 glVertex2i(boxW/4, -boxH/4);
309 glVertex2i(boxW/4, boxH/4);
328 x0 = -boxW/4;
329 x1 = x0 + boxW/2/3;
330 x2 = x1 + boxW/2/3;
331 x3 = boxW/4;
361 glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
374 x0 = -boxW/4;
375 x1 = x0 + boxW/2/3;
376 x2 = x1 + boxW/2/3;
377 x3 = boxW/4;
406 glVertex2i(-boxW/4, -boxH/4);
408 glVertex2i(-boxW/8, -boxH/16);
410 glVertex2i(boxW/8, -boxH/16);
412 glVertex2i(boxW/4, -boxH/4);
415 glVertex2i(-boxW/4, boxH/4);
417 glVertex2i(-boxW/8, boxH/16);
419 glVertex2i(boxW/8, boxH/16);
421 glVertex2i(boxW/4, boxH/4);
436 glVertex2i(-boxW/4, -boxH/4);
438 glVertex2i(-boxW/4, boxH/4);
444 glVertex2i(boxW/4, -boxH/4);
446 glVertex2i(boxW/4, boxH/4);