Lines Matching defs:winWidth
24 * Input: winWidth, winHeight - size of the window
29 ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
44 depthValues = (GLfloat *) malloc(winWidth * winHeight * sizeof(GLfloat));
46 glReadPixels(0, 0, winWidth, winHeight, GL_DEPTH_COMPONENT,
54 int n = winWidth * winHeight;
69 glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
74 glViewport(0, 0, winWidth, winHeight);
80 glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_FLOAT, depthValues);
96 * Input: winWidth, winHeight - size of the window
99 ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight )
107 alphaValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
109 glReadPixels(0, 0, winWidth, winHeight, GL_ALPHA, GL_UNSIGNED_BYTE, alphaValues);
120 glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
125 glViewport(0, 0, winWidth, winHeight);
131 glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, alphaValues);
146 * Input: winWidth, winHeight - size of the window
150 ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
159 stencilValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
161 glReadPixels(0, 0, winWidth, winHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilValues);
172 glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
177 glViewport(0, 0, winWidth, winHeight);
190 glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencilValues);