Lines Matching refs:r1
116 GLfloat r0, r1, r2;
121 r1 = outer_radius - tooth_depth / 2.0;
135 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
138 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
150 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
154 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
165 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
168 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
181 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
186 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
195 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
196 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
197 u = r2 * cos(angle + da) - r1 * cos(angle);
198 v = r2 * sin(angle + da) - r1 * sin(angle);
210 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
211 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
213 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
215 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
220 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
221 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);