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Lines Matching refs:sin

146       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
147 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
149 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
150 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
162 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
163 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
164 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
166 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
177 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
178 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
180 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
182 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
193 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
195 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
197 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
198 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
207 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
208 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
210 v = r2 * sin(angle + da) - r1 * sin(angle);
215 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
216 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
217 glNormal3f(cos(angle), sin(angle), 0.0);
218 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
220 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
223 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
225 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
227 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
229 glNormal3f(cos(angle), sin(angle), 0.0);
232 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
233 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
243 glNormal3f(-cos(angle), -sin(angle), 0.0);
244 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
245 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);