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Lines Matching refs:sin

135       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
136 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
138 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
139 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
151 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
152 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
153 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
155 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
166 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
167 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
169 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
171 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
182 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
184 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
186 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
187 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
196 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
197 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
199 v = r2 * sin(angle + da) - r1 * sin(angle);
204 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
205 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
206 glNormal3f(cos(angle), sin(angle), 0.0);
207 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
209 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
212 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
214 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
216 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
218 glNormal3f(cos(angle), sin(angle), 0.0);
221 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
222 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
232 glNormal3f(-cos(angle), -sin(angle), 0.0);
233 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
234 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);