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Lines Matching refs:sin

131       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
132 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
134 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
135 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
147 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
148 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
149 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
151 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
162 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
163 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
165 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
167 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
178 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
180 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
182 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
183 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
192 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
193 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
195 v = r2 * sin(angle + da) - r1 * sin(angle);
200 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
201 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
202 glNormal3f(cos(angle), sin(angle), 0.0);
203 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
205 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
208 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
210 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
212 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
214 glNormal3f(cos(angle), sin(angle), 0.0);
217 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
218 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
228 glNormal3f(-cos(angle), -sin(angle), 0.0);
229 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
230 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);