Lines Matching refs:sin
160 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
161 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
163 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
164 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
176 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
177 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
178 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
180 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
191 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
192 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
194 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
196 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
207 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
209 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
211 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
212 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
221 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
222 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
224 v = r2 * sin(angle + da) - r1 * sin(angle);
229 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
230 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
231 glNormal3f(cos(angle), sin(angle), 0.0);
232 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
234 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
237 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
239 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
241 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
243 glNormal3f(cos(angle), sin(angle), 0.0);
246 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
247 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
257 glNormal3f(-cos(angle), -sin(angle), 0.0);
258 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
259 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);