Lines Matching refs:sin
110 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
111 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
113 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
114 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
126 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
127 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
128 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
130 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
141 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
142 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
144 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
146 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
157 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
159 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
161 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
162 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
171 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
172 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
174 v = r2 * sin(angle + da) - r1 * sin(angle);
179 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
180 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
181 glNormal3f(cos(angle), sin(angle), 0.0);
182 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
184 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
187 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
189 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
191 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
193 glNormal3f(cos(angle), sin(angle), 0.0);
196 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
197 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
207 glNormal3f(-cos(angle), -sin(angle), 0.0);
208 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
209 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);