Lines Matching refs:GLINT_WRITE_REG

280     	GLINT_WRITE_REG(w<<16, StartXSub);
284 GLINT_WRITE_REG(x<<16,StartXDom);
288 GLINT_WRITE_REG(y<<16,StartY);
292 GLINT_WRITE_REG(h,GLINTCount);
296 GLINT_WRITE_REG(a<<16,dXDom);
300 GLINT_WRITE_REG(d<<16,dY);
316 GLINT_WRITE_REG(0x400, FilterMode);
317 GLINT_WRITE_REG(0, GlintSync);
337 GLINT_WRITE_REG(pAG10E->pprod | FBRM_DstEnable, FBReadMode);
338 GLINT_WRITE_REG(UNIT_ENABLE, ColorDDAMode);
339 GLINT_WRITE_REG(color, ConstantColor);
343 GLINT_WRITE_REG(pAG10E->pprod, FBReadMode);
344 GLINT_WRITE_REG(UNIT_DISABLE, ColorDDAMode);
345 GLINT_WRITE_REG(color, FBBlockColor);
348 GLINT_WRITE_REG(pAG10E->pprod | FBRM_DstEnable, FBReadMode);
349 GLINT_WRITE_REG(UNIT_ENABLE, ColorDDAMode);
350 GLINT_WRITE_REG(color, ConstantColor);
366 GLINT_WRITE_REG(PrimitiveTrapezoid | pAG10E->FrameBufferReadMode,Render);
378 GLINT_WRITE_REG((y1&0xFFFF)<<16|(x1&0xFFFF), ScissorMinXY);
379 GLINT_WRITE_REG((y2&0xFFFF)<<16|(x2&0xFFFF), ScissorMaxXY);
380 GLINT_WRITE_REG(1, ScissorMode); /* Enable Scissor Mode */
408 GLINT_WRITE_REG(pAG10E->pprod | FBRM_SrcEnable, FBReadMode);
410 GLINT_WRITE_REG(pAG10E->pprod | FBRM_SrcEnable | FBRM_DstEnable, FBReadMode);
429 GLINT_WRITE_REG(srcaddr - dstaddr, FBSourceOffset);
439 GLINT_WRITE_REG(PrimitiveTrapezoid, Render);
460 GLINT_WRITE_REG((patternx & 0x000000FF), AreaStipplePattern0);
461 GLINT_WRITE_REG((patternx & 0x0000FF00) >> 8, AreaStipplePattern1);
462 GLINT_WRITE_REG((patternx & 0x00FF0000) >> 16, AreaStipplePattern2);
463 GLINT_WRITE_REG((patternx & 0xFF000000) >> 24, AreaStipplePattern3);
464 GLINT_WRITE_REG((patterny & 0x000000FF), AreaStipplePattern4);
465 GLINT_WRITE_REG((patterny & 0x0000FF00) >> 8, AreaStipplePattern5);
466 GLINT_WRITE_REG((patterny & 0x00FF0000) >> 16, AreaStipplePattern6);
467 GLINT_WRITE_REG((patterny & 0xFF000000) >> 24, AreaStipplePattern7);
469 GLINT_WRITE_REG(UNIT_ENABLE, ColorDDAMode);
471 GLINT_WRITE_REG(pAG10E->pprod, FBReadMode);
473 GLINT_WRITE_REG(pAG10E->pprod | FBRM_DstEnable, FBReadMode);
490 GLINT_WRITE_REG(pAG10E->BackGroundColor, ConstantColor);
491 GLINT_WRITE_REG(2<<1|2<<4|patternx<<7|patterny<<12|ASM_InvertPattern |
493 GLINT_WRITE_REG(AreaStippleEnable | PrimitiveTrapezoid, Render);
496 GLINT_WRITE_REG(pAG10E->ForeGroundColor, ConstantColor);
497 GLINT_WRITE_REG(2<<1|2<<4|patternx<<7|patterny<<12|
499 GLINT_WRITE_REG(AreaStippleEnable | PrimitiveTrapezoid, Render);
529 GLINT_WRITE_REG(0, RasterizerMode);
533 GLINT_WRITE_REG(UNIT_DISABLE, ColorDDAMode);
534 GLINT_WRITE_REG(pAG10E->pprod, FBReadMode);
537 GLINT_WRITE_REG(UNIT_ENABLE, ColorDDAMode);
538 GLINT_WRITE_REG(pAG10E->pprod | FBRM_DstEnable, FBReadMode);
546 GLINT_WRITE_REG(fg, FBBlockColor);
548 GLINT_WRITE_REG(fg, PatternRamData0);
554 GLINT_WRITE_REG(bg, FBBlockColor);
556 GLINT_WRITE_REG(bg, PatternRamData0);
558 GLINT_WRITE_REG(PrimitiveTrapezoid |mode|FastFillEnable,Render);
561 GLINT_WRITE_REG(fg, FBBlockColor);
563 GLINT_WRITE_REG(fg, PatternRamData0);
570 GLINT_WRITE_REG(fg, FBBlockColor);
572 GLINT_WRITE_REG(fg, PatternRamData0);
577 GLINT_WRITE_REG(PrimitiveTrapezoid | FastFillEnable | mode | SyncOnBitMask, Render);
586 GLINT_WRITE_REG(*(pattern), BitMaskPattern);
587 GLINT_WRITE_REG(*(pattern+1), BitMaskPattern);
588 GLINT_WRITE_REG(*(pattern+2), BitMaskPattern);
589 GLINT_WRITE_REG(*(pattern+3), BitMaskPattern);
590 GLINT_WRITE_REG(*(pattern+4), BitMaskPattern);
591 GLINT_WRITE_REG(*(pattern+5), BitMaskPattern);
592 GLINT_WRITE_REG(*(pattern+6), BitMaskPattern);
593 GLINT_WRITE_REG(*(pattern+7), BitMaskPattern);
599 GLINT_WRITE_REG(*(pattern++), BitMaskPattern);
607 GLINT_WRITE_REG(InvertBitMask, RasterizerMode);
609 GLINT_WRITE_REG(bg, FBBlockColor);
611 GLINT_WRITE_REG(bg, PatternRamData0);
617 GLINT_WRITE_REG(0, RasterizerMode);
661 GLINT_WRITE_REG(UNIT_DISABLE, ColorDDAMode);
663 GLINT_WRITE_REG(pAG10E->pprod, FBReadMode);
665 GLINT_WRITE_REG(pAG10E->pprod | FBRM_DstEnable, FBReadMode);
669 GLINT_WRITE_REG(PrimitiveTrapezoid | SyncOnHostData, Render);
677 GLINT_WRITE_REG(((infoRec->ColorExpandRange - 2) << 16) | (0x0F << 4) |
688 GLINT_WRITE_REG(((count - 1) << 16) | (0x0f << 4) |
740 GLINT_WRITE_REG(color, GLINTColor);
741 GLINT_WRITE_REG(UNIT_DISABLE, ColorDDAMode);
743 GLINT_WRITE_REG(pAG10E->pprod, FBReadMode);
745 GLINT_WRITE_REG(pAG10E->pprod | FBRM_DstEnable, FBReadMode);
762 GLINT_WRITE_REG(PrimitiveLine, Render);
787 GLINT_WRITE_REG(PrimitiveLine, Render);