Lines Matching refs:glamor
86 "Depth %d not supported with glamor, disabling\n",
94 "glamor requires Load \"glamoregl\" in "
100 /* Load glamor module */
105 "Incompatible glamor version, required >= 0.3.0.\n");
113 "Depth 30 requires glamor >= 1.0.1 (xserver 1.20),"
114 " can't enable glamor\n");
120 "glamor detected, initialising EGL layer.\n");
123 "glamor detected, failed to initialize EGL.\n");
128 xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
190 screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
192 info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
286 /* Create textured pixmap failed means glamor failed to
288 * to create a new glamor pixmap and clean up current one.
290 * has a priv and bo attached to it. It's glamor's responsbility
315 /* With a glamor pixmap, 2D pixmaps are created in texture
321 * and also has a valid texture, thus both glamor and DRI2
417 "Failed to get PRIME drawable for glamor pixmap.\n");
447 info->glamor.SavedGlyphs = ps->Glyphs;
448 info->glamor.SavedTriangles = ps->Triangles;
449 info->glamor.SavedTrapezoids = ps->Trapezoids;
458 "Failed to initialize glamor.\n");
464 "Failed to initialize textured pixmap of screen for glamor.\n");
481 info->glamor.SavedCreatePixmap = screen->CreatePixmap;
483 info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
485 info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
487 info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
529 screen->CreatePixmap = info->glamor.SavedCreatePixmap;
530 screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
531 screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
532 screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;