Lines Matching refs:gamma
109 float bright, cont, gamma;
119 gamma = (float)pPriv->gamma / 1000.0;
122 /* overlay video also does pre-gamma contrast/sat adjust, should we? */
136 gamma = 1.0;
138 if (gamma != 1.0) {
140 /* note: gamma correction is out = in ^ gamma;
142 in ^ gamma = 2 ^ (log2(in) * gamma).
144 without gamma that's 3 inst, with gamma it's 10...
145 could use different gamma factors per channel,
440 ps_alu_consts[7] = gamma;