Lines Matching refs:FrameBufferReadMode
377 pGlint->FrameBufferReadMode = pGlint->pprod;
380 pGlint->FrameBufferReadMode = pGlint->pprod | FBRM_SrcEnable;
382 pGlint->FrameBufferReadMode = pGlint->pprod | FBRM_SrcEnable |
416 GLINT_WRITE_REG(pGlint->FrameBufferReadMode, FBReadMode);
425 GLINT_WRITE_REG(pGlint->FrameBufferReadMode | FBRM_Packed |
488 if (bg == -1) pGlint->FrameBufferReadMode = -1;
489 else pGlint->FrameBufferReadMode = 0;
530 if (pGlint->FrameBufferReadMode != -1) {
579 pGlint->FrameBufferReadMode = FastFillEnable;
589 pGlint->FrameBufferReadMode = TextureEnable;
591 pGlint->FrameBufferReadMode = 0;
596 GLINT_WRITE_REG(PrimitiveTrapezoid | pGlint->FrameBufferReadMode | SyncOnBitMask, Render);
649 pGlint->FrameBufferReadMode = FastFillEnable;
659 pGlint->FrameBufferReadMode = TextureEnable;
661 pGlint->FrameBufferReadMode = 0;
685 GLINT_WRITE_REG(PrimitiveTrapezoid | pGlint->FrameBufferReadMode | SyncOnBitMask,