Lines Matching refs:nbatch
1570 shader_offset = sna->kgem.nbatch++;
1854 length = sna->kgem.nbatch - shader_offset;
1919 sna->kgem.surface-sna->kgem.nbatch));
1969 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
2104 uint32_t blend_offset = sna->kgem.nbatch;
2115 sna->kgem.nbatch = blend_offset;
2131 state->last_constants = sna->kgem.nbatch;
2135 memcpy(sna->kgem.batch + sna->kgem.nbatch,
2138 sna->kgem.nbatch += count;
2160 sna->kgem.nbatch,
2175 rewind = sna->kgem.nbatch;
2187 sna->kgem.nbatch = rewind;
2320 if (sna->kgem.nbatch + sna->render.vertex_used <= sna->kgem.surface) {
2322 sna->render.vertex_used, sna->kgem.nbatch));
2323 memcpy(sna->kgem.batch + sna->kgem.nbatch,
2326 delta = sna->kgem.nbatch * 4;
2328 sna->kgem.nbatch += sna->render.vertex_used;
2386 sna->render.vertex_reloc[0] = sna->kgem.nbatch++;
2394 if (sna->kgem.nbatch == 2 + state->last_vertex_offset &&
2398 sna->render.vertex_offset = sna->kgem.nbatch;
5082 rewind = sna->kgem.nbatch;
5094 sna->kgem.nbatch = rewind;
5098 rewind = sna->kgem.nbatch;
5113 sna->kgem.nbatch = rewind;
5119 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5141 id = sna->kgem.nbatch++;
5154 (sna->kgem.nbatch - id - 2);
5177 rewind = sna->kgem.nbatch;
5209 sna->kgem.nbatch = rewind;
5213 rewind = sna->kgem.nbatch;
5244 sna->kgem.nbatch = rewind;
5251 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5269 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5280 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5294 id = sna->kgem.nbatch++;
5349 (sna->kgem.nbatch - id - 2);