Lines Matching defs:rr

10963 		xRectangle rr = *r++;
10965 if ((rr.width | rr.height) == 0)
10969 n, rr.x, rr.y, rr.width, rr.height));
10970 rr.x += dx;
10971 rr.y += dy;
10980 if (rr.width <= 1 || rr.height <= 1) {
10981 b->x1 = rr.x;
10982 b->y1 = rr.y;
10983 b->x2 = rr.x + rr.width + (rr.height != 0);
10984 b->y2 = rr.y + rr.height + (rr.width != 0);
10990 b[0].x1 = rr.x;
10991 b[0].y1 = rr.y;
10992 b[0].x2 = rr.x + rr.width + 1;
10993 b[0].y2 = rr.y + 1;
10996 b[1].y1 += rr.height;
10997 b[1].y2 += rr.height;
10999 b[2].y1 = rr.y + 1;
11000 b[2].y2 = rr.y + rr.height;
11001 b[2].x1 = rr.x;
11002 b[2].x2 = rr.x + 1;
11005 b[3].x1 += rr.width;
11006 b[3].x2 += rr.width;
11028 xRectangle rr = *r++;
11031 n, rr.x, rr.y, rr.width, rr.height));
11033 if ((rr.width | rr.height) == 0)
11036 rr.x += drawable->x;
11037 rr.y += drawable->y;
11039 if (rr.width <= 1 || rr.height <= 1) {
11040 box[0].x1 = rr.x;
11041 box[0].y1 = rr.y;
11042 box[0].x2 = rr.x + rr.width + (rr.height != 0);
11043 box[0].y2 = rr.y + rr.height + (rr.width != 0);
11046 box[0].x1 = rr.x;
11047 box[0].y1 = rr.y;
11048 box[0].x2 = rr.x + rr.width + 1;
11049 box[0].y2 = rr.y + 1;
11052 box[1].y1 += rr.height;
11053 box[1].y2 += rr.height;
11055 box[2].y1 = rr.y + 1;
11056 box[2].y2 = rr.y + rr.height;
11057 box[2].x1 = rr.x;
11058 box[2].x2 = rr.x + 1;
11061 box[3].x1 += rr.width;
11062 box[3].x2 += rr.width;
11093 xRectangle rr = *r++;
11095 n, rr.x, rr.y, rr.width, rr.height));
11097 if ((rr.width | rr.height) == 0)
11100 rr.x += drawable->x;
11101 rr.y += drawable->y;
11103 if (rr.width <= 1 || rr.height <= 1) {
11104 box[0].x1 = rr.x;
11105 box[0].y1 = rr.y;
11106 box[0].x2 = rr.x + rr.width + (rr.height != 0);
11107 box[0].y2 = rr.y + rr.height + (rr.width != 0);
11110 box[0].x1 = rr.x;
11111 box[0].y1 = rr.y;
11112 box[0].x2 = rr.x + rr.width + 1;
11113 box[0].y2 = rr.y + 1;
11116 box[1].y1 += rr.height;
11117 box[1].y2 += rr.height;
11119 box[2].y1 = rr.y + 1;
11120 box[2].y2 = rr.y + rr.height;
11121 box[2].x1 = rr.x;
11122 box[2].x2 = rr.x + 1;
11125 box[3].x1 += rr.width;
11126 box[3].x2 += rr.width;
11174 xRectangle rr = *r++;
11177 if ((rr.width | rr.height) == 0)
11180 rr.x += drawable->x;
11181 rr.y += drawable->y;
11183 if (rr.height <= offset2 || rr.width <= offset2) {
11184 if (rr.height == 0) {
11185 box[0].x1 = rr.x;
11186 box[0].x2 = rr.x + rr.width;
11188 box[0].x1 = rr.x - offset1;
11189 box[0].x2 = rr.x + rr.width + offset3;
11191 if (rr.width == 0) {
11192 box[0].y1 = rr.y;
11193 box[0].y2 = rr.y + rr.height;
11195 box[0].y1 = rr.y - offset1;
11196 box[0].y2 = rr.y + rr.height + offset3;
11200 box[0].x1 = rr.x - offset1;
11201 box[0].x2 = box[0].x1 + rr.width + offset2;
11202 box[0].y1 = rr.y - offset1;
11205 box[1].x1 = rr.x - offset1;
11207 box[1].y1 = rr.y + offset3;
11208 box[1].y2 = rr.y + rr.height - offset1;
11211 box[2].x1 += rr.width;
11212 box[2].x2 += rr.width;
11215 box[3].y1 += rr.height;
11216 box[3].y2 += rr.height;
11248 xRectangle rr = *r++;
11250 rr.x += drawable->x;
11251 rr.y += drawable->y;
11254 __FUNCTION__, rr.x, rr.y, rr.width, rr.height));
11255 if (rr.height <= offset2 || rr.width <= offset2) {
11256 if (rr.height == 0) {
11257 box[0].x1 = rr.x;
11258 box[0].x2 = rr.x + rr.width;
11260 box[0].x1 = rr.x - offset1;
11261 box[0].x2 = box[0].x1 + rr.width + offset2;
11263 if (rr.width == 0) {
11264 box[0].y1 = rr.y;
11265 box[0].y2 = rr.y + rr.height;
11267 box[0].y1 = rr.y - offset1;
11268 box[0].y2 = box[0].y1 + rr.height + offset2;
11272 box[0].x1 = rr.x - offset1;
11273 box[0].x2 = box[0].x1 + rr.width + offset2;
11274 box[0].y1 = rr.y - offset1;
11281 box[1].x1 = rr.x - offset1;
11283 box[1].y1 = rr.y + offset3;
11284 box[1].y2 = rr.y + rr.height - offset1;
11291 box[2].x1 += rr.width;
11292 box[2].x2 += rr.width;
11299 box[3].y1 += rr.height;
11300 box[3].y2 += rr.height;
11340 xRectangle rr = *r++;
11342 if ((rr.width | rr.height) == 0)
11345 rr.x += dx;
11346 rr.y += dy;
11355 if (rr.height <= offset2 || rr.width <= offset2) {
11356 if (rr.height == 0) {
11357 b->x1 = rr.x;
11358 b->x2 = rr.x + rr.width;
11360 b->x1 = rr.x - offset1;
11361 b->x2 = rr.x + rr.width + offset3;
11363 if (rr.width == 0) {
11364 b->y1 = rr.y;
11365 b->y2 = rr.y + rr.height;
11367 b->y1 = rr.y - offset1;
11368 b->y2 = rr.y + rr.height + offset3;
11372 b[0].x1 = rr.x - offset1;
11373 b[0].x2 = b[0].x1 + rr.width + offset2;
11374 b[0].y1 = rr.y - offset1;
11377 b[1].x1 = rr.x - offset1;
11379 b[1].y1 = rr.y + offset3;
11380 b[1].y2 = rr.y + rr.height - offset1;
11383 b[2].x1 += rr.width;
11384 b[2].x2 += rr.width;
11387 b[3].y1 += rr.height;
11388 b[3].y2 += rr.height;
14787 xRectangle *rr = r;
14794 *rr++ = *r++;