Lines Matching refs:OUT_BATCH

119 		OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
120 OUT_BATCH(DRAW_DITHER_OFS_X(pixmap->drawable.x & 3) |
122 OUT_BATCH(0x00000000); /* ymin, xmin */
124 OUT_BATCH((target->drawable.width - 1) |
126 OUT_BATCH(0x00000000); /* yorigin, xorigin */
128 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) |
130 OUT_BATCH(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
141 OUT_BATCH(s5); /* S5 - enable bits */
142 OUT_BATCH((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
147 OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
148 OUT_BATCH(0x00000000);
150 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
157 OUT_BATCH(LOD_PRECLAMP_OGL |
168 OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
169 OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling |
177 OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | 4);
178 OUT_BATCH(0x0000001); /* constant 0 */
185 OUT_BATCH(_3DSTATE_SAMPLER_STATE | 3);
186 OUT_BATCH(0x00000001);
187 OUT_BATCH(SS2_COLORSPACE_CONVERSION |
190 OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
196 OUT_BATCH(0x00000000);
198 OUT_BATCH(_3DSTATE_MAP_STATE | 3);
199 OUT_BATCH(0x00000001); /* texture map #1 */
205 OUT_BATCH(adaptor_priv->YBufOffset);
218 OUT_BATCH(ms3);
219 OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
255 OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | (22 - 2));
256 OUT_BATCH(0x000001f); /* constants 0-4 */
283 OUT_BATCH(_3DSTATE_SAMPLER_STATE | 9);
284 OUT_BATCH(0x00000007);
286 OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
288 OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
294 OUT_BATCH(0x00000000);
296 OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
298 OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
304 OUT_BATCH(0x00000000);
306 OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
308 OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
314 OUT_BATCH(0x00000000);
316 OUT_BATCH(_3DSTATE_MAP_STATE | 9);
317 OUT_BATCH(0x00000007);
324 OUT_BATCH(adaptor_priv->YBufOffset);
329 OUT_BATCH(ms3);
335 OUT_BATCH(((video_pitch2 / 4) -
338 OUT_BATCH(((video_pitch * 2 / 4) -
346 OUT_BATCH(adaptor_priv->UBufOffset);
351 OUT_BATCH(ms3);
352 OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
359 OUT_BATCH(adaptor_priv->VBufOffset);
364 OUT_BATCH(ms3);
365 OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
422 OUT_BATCH(PRIM3D_RECTLIST | (12 * nbox_this_time - 1));