Lines Matching defs:vld

88 /*kernels for vld mode*/
90 #include "shader/vld/lib.g4b"
93 #include "shader/vld/ipicture.g4b"
96 #include "shader/vld/frame_forward.g4b"
99 #include "shader/vld/frame_backward.g4b"
102 #include "shader/vld/frame_f_b.g4b"
105 #include "shader/vld/field_forward.g4b"
108 #include "shader/vld/field_backward.g4b"
111 #include "shader/vld/field_f_b.g4b"
116 #include "shader/vld/lib.g4b.gen5"
119 #include "shader/vld/ipicture.g4b.gen5"
122 #include "shader/vld/frame_forward.g4b.gen5"
125 #include "shader/vld/frame_backward.g4b.gen5"
128 #include "shader/vld/frame_f_b.g4b.gen5"
131 #include "shader/vld/field_forward.g4b.gen5"
134 #include "shader/vld/field_backward.g4b.gen5"
137 #include "shader/vld/field_f_b.g4b.gen5"
197 /*kernels for vld mode*/
218 /*kernels for vld mode*/
582 struct brw_vld_state tmp, *vld = &tmp;
587 "vld state", sizeof(struct brw_vld_state), 64);
591 memset(vld, 0, sizeof(*vld));
592 vld->vld0.f_code_0_0 = control->FHMV_range + 1;
593 vld->vld0.f_code_0_1 = control->FVMV_range + 1;
594 vld->vld0.f_code_1_0 = control->BHMV_range + 1;
595 vld->vld0.f_code_1_1 = control->BVMV_range + 1;
596 vld->vld0.intra_dc_precision = control->intra_dc_precision;
597 vld->vld0.picture_structure = control->picture_structure;
598 vld->vld0.top_field_first = !!(control->flags & XVMC_TOP_FIELD_FIRST);
599 vld->vld0.frame_predict_frame_dct =
601 vld->vld0.concealment_motion_vector =
603 vld->vld0.quantizer_scale_type = !!(control->flags & XVMC_Q_SCALE_TYPE);
604 vld->vld0.intra_vlc_format = !!(control->flags & XVMC_INTRA_VLC_FORMAT);
605 vld->vld0.scan_order = !!(control->flags & XVMC_ALTERNATE_SCAN);
607 vld->vld1.picture_coding_type = control->picture_coding_type;
609 vld->desc_remap_table0.index_0 = FRAME_INTRA;
610 vld->desc_remap_table0.index_1 = FRAME_FRAME_PRED_FORWARD;
611 vld->desc_remap_table0.index_2 = FRAME_FIELD_PRED_FORWARD;
612 vld->desc_remap_table0.index_3 = FRAME_FIELD_PRED_BIDIRECT; /* dual prime */
613 vld->desc_remap_table0.index_4 = FRAME_FRAME_PRED_BACKWARD;
614 vld->desc_remap_table0.index_5 = FRAME_FIELD_PRED_BACKWARD;
615 vld->desc_remap_table0.index_6 = FRAME_FRAME_PRED_BIDIRECT;
616 vld->desc_remap_table0.index_7 = FRAME_FIELD_PRED_BIDIRECT;
618 vld->desc_remap_table1.index_8 = FRAME_INTRA;
619 vld->desc_remap_table1.index_9 = FRAME_FRAME_PRED_FORWARD;
620 vld->desc_remap_table1.index_10 = FRAME_FIELD_PRED_FORWARD;
621 vld->desc_remap_table1.index_11 = FRAME_FIELD_PRED_BIDIRECT;
622 vld->desc_remap_table1.index_12 = FRAME_FRAME_PRED_BACKWARD;
623 vld->desc_remap_table1.index_13 = FRAME_FIELD_PRED_BACKWARD;
624 vld->desc_remap_table1.index_14 = FRAME_FRAME_PRED_BIDIRECT;
625 vld->desc_remap_table1.index_15 = FRAME_FIELD_PRED_BIDIRECT;
627 drm_intel_bo_subdata(media_state.vld_state.bo, 0, sizeof(tmp), vld);
885 /* kick media object to gpu in vld mode*/