Lines Matching refs:BATCH

54 #define BATCH(v) batch_emit(sna, v)
313 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_MAP(unit) | 4);
314 BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
318 BATCH(((channel->height - 1) << TM0S1_HEIGHT_SHIFT) |
322 BATCH((channel->bo->pitch / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
323 BATCH(filter);
324 BATCH(0); /* default color */
326 BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(unit) |
480 BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(i));
481 BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(i) |
485 BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
486 BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(i));
489 BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
490 BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
495 BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
497 BATCH(_3DSTATE_VERTEX_TRANSFORM);
498 BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
500 BATCH(_3DSTATE_W_STATE_CMD);
501 BATCH(MAGIC_W_STATE_DWORD1);
504 BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
508 BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
509 BATCH(0);
511 BATCH(_3DSTATE_MODES_1_CMD |
516 BATCH(_3DSTATE_ENABLES_1_CMD |
526 BATCH(_3DSTATE_ENABLES_2_CMD |
534 BATCH(_3DSTATE_STIPPLE);
535 BATCH(0);
537 BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
545 BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
551 BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
556 BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
626 BATCH(_3DSTATE_BUF_INFO_CMD);
627 BATCH(BUF_3D_ID_COLOR_BACK |
630 BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
636 BATCH(_3DSTATE_DST_BUF_VARS_CMD);
637 BATCH(gen2_get_dst_format(format));
639 BATCH(_3DSTATE_DRAW_RECT_CMD);
640 BATCH(0);
641 BATCH(0); /* ymin, xmin */
642 BATCH(DRAW_YMAX(height - 1) |
644 BATCH(0); /* yorig, xorig */
656 BATCH(_3DSTATE_ENABLES_1_CMD |
690 BATCH(_3DSTATE_ENABLES_1_CMD |
694 BATCH(_3DSTATE_MODES_4_CMD |
711 BATCH(MI_FLUSH | MI_INVALIDATE_MAP_CACHE);
713 BATCH(_3DSTATE_MODES_5_CMD |
726 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
728 BATCH((!op->src.is_solid + (op->mask.bo != NULL)) << 12);
729 BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
730 BATCH(gen2_get_blend_cntl(op->op,
744 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
746 BATCH(cblend);
747 BATCH(ablend);
764 BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
765 BATCH(op->src.u.gen2.pixel);
777 BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
778 BATCH(op->mask.u.gen2.pixel);
785 BATCH(v);
1134 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(8) | 0);
1135 BATCH(BLENDFACTOR_ONE << S8_SRC_BLEND_FACTOR_SHIFT |
1142 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
1144 BATCH(cblend);
1145 BATCH(ablend);
1210 BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST);
2379 BATCH((uint8_t)(opacity * 255) << 24);
2435 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
2437 BATCH(cblend);
2438 BATCH(ablend);
2460 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
2462 BATCH(!op->base.src.is_solid << 12);
2463 BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY | S3_DIFFUSE_PRESENT);
2464 BATCH(gen2_get_blend_cntl(op->base.op, false, op->base.dst.format));
2477 BATCH(_3DSTATE_DFLT_SPECULAR_CMD);
2478 BATCH(op->base.src.u.gen2.pixel);
2485 BATCH(v);
2711 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
2719 BATCH(blend);
2721 BATCH(TB0A_RESULT_SCALE_1X | TB0A_OP_ARG1 |
2747 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
2749 BATCH(0);
2750 BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
2751 BATCH(gen2_get_blend_cntl(op->op, false, op->dst.format));
2762 BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
2763 BATCH(pixel);
2913 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
2915 BATCH(0);
2916 BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
2917 BATCH(S8_ENABLE_COLOR_BUFFER_WRITE);
2929 BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
2930 BATCH(op->src.u.gen2.pixel);
3158 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
3160 BATCH(1 << 12);
3161 BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
3162 BATCH(S8_ENABLE_COLOR_BUFFER_WRITE);
3173 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
3175 BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X | TB0C_OUTPUT_WRITE_CURRENT |
3177 BATCH(TB0A_RESULT_SCALE_1X | TB0A_OUTPUT_WRITE_CURRENT |
3186 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_MAP(0) | 4);
3187 BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
3200 BATCH(((frame->height - 1) << TM0S1_HEIGHT_SHIFT) |
3204 BATCH((frame->pitch[0] / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
3206 BATCH(FILTER_LINEAR << TM0S3_MAG_FILTER_SHIFT |
3210 BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
3213 BATCH(0); /* default color */
3215 BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(0) |
3222 BATCH(v);
3344 BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST |
3444 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
3455 BATCH(blend);
3463 BATCH(blend);
3481 BATCH(MI_FLUSH | MI_INVALIDATE_MAP_CACHE);
3483 BATCH(_3DSTATE_MODES_5_CMD |
3495 BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
3497 BATCH(1<<12);
3498 BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
3499 BATCH(S8_ENABLE_COLOR_BUFFER_WRITE);
3512 BATCH(v);