Lines Matching refs:nbatch

1594 	shader_offset = sna->kgem.nbatch++;
1878 length = sna->kgem.nbatch - shader_offset;
1943 sna->kgem.surface-sna->kgem.nbatch));
1993 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
2128 uint32_t blend_offset = sna->kgem.nbatch;
2139 sna->kgem.nbatch = blend_offset;
2155 state->last_constants = sna->kgem.nbatch;
2159 memcpy(sna->kgem.batch + sna->kgem.nbatch,
2162 sna->kgem.nbatch += count;
2184 sna->kgem.nbatch,
2199 rewind = sna->kgem.nbatch;
2211 sna->kgem.nbatch = rewind;
2364 if (sna->kgem.nbatch + sna->render.vertex_used <= sna->kgem.surface) {
2366 sna->render.vertex_used, sna->kgem.nbatch));
2367 memcpy(sna->kgem.batch + sna->kgem.nbatch,
2370 delta = sna->kgem.nbatch * 4;
2372 sna->kgem.nbatch += sna->render.vertex_used;
2430 sna->render.vertex_reloc[0] = sna->kgem.nbatch++;
2438 if (sna->kgem.nbatch == 2 + state->last_vertex_offset &&
2442 sna->render.vertex_offset = sna->kgem.nbatch;
5152 rewind = sna->kgem.nbatch;
5164 sna->kgem.nbatch = rewind;
5168 rewind = sna->kgem.nbatch;
5183 sna->kgem.nbatch = rewind;
5189 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5211 id = sna->kgem.nbatch++;
5224 (sna->kgem.nbatch - id - 2);
5247 rewind = sna->kgem.nbatch;
5279 sna->kgem.nbatch = rewind;
5283 rewind = sna->kgem.nbatch;
5314 sna->kgem.nbatch = rewind;
5321 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5339 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5350 OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
5364 id = sna->kgem.nbatch++;
5419 (sna->kgem.nbatch - id - 2);