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Lines Matching defs:extents

611 	if (region.extents.x1 & (8*512 / dst->bitsPerPixel - 1) ||
612 region.extents.y1 & 63)
626 region.extents.x1, region.extents.y1,
627 region.extents.x2, region.extents.y2));
629 for (tile.extents.y1 = tile.extents.y2 = region.extents.y1;
630 tile.extents.y2 < region.extents.y2;
631 tile.extents.y1 = tile.extents.y2) {
632 int y2 = tile.extents.y1 + step;
633 if (y2 > region.extents
634 y2 = region.extents.y2;
635 tile.extents.y2 = y2;
637 for (tile.extents.x1 = tile.extents.x2 = region.extents.x1;
638 tile.extents.x2 < region.extents.x2;
639 tile.extents.x1 = tile.extents.x2) {
641 int x2 = tile.extents.x1 + step;
642 if (x2 > region.extents.x2)
643 x2 = region.extents.x2;
644 tile.extents.x2 = x2;
653 tmp.width = this.extents.x2 - this.extents.x1;
654 tmp.height = this.extents.y2 - this.extents.y1;
669 int16_t dx = this.extents.x1;
670 int16_t dy = this.extents.y1;
817 if (region.extents.x1 & (8*512 / bpp - 1) || region.extents.y1 & 63)
830 region.extents.x1, region.extents.y1,
831 region.extents.x2, region.extents.y2));
833 for (tile.extents.y1 = tile.extents.y2 = region.extents.y1;
834 tile.extents.y2 < region.extents.y2;
835 tile.extents.y1 = tile.extents.y2) {
836 int y2 = tile.extents.y1 + step;
837 if (y2 > region.extents.y2)
838 y2 = region.extents.y2;
839 tile.extents.y2 = y2;
841 for (tile.extents.x1 = tile.extents.x2 = region.extents.x1;
842 tile.extents.x2 < region.extents.x2;
843 tile.extents.x1 = tile.extents.x2) {
845 int x2 = tile.extents.x1 + step;
846 if (x2 > region.extents.x2)
847 x2 = region.extents.x2;
848 tile.extents.x2 = x2;
857 w = this.extents.x2 - this.extents.x1;
858 h = this.extents.y2 - this.extents.y1;
865 int16_t dx = this.extents.x1;
866 int16_t dy = this.extents.y1;
1044 if (region.extents.x1 & (8*512 / bpp - 1) || region.extents.y1 & 63)
1057 region.extents.x1, region.extents.y1,
1058 region.extents.x2, region.extents.y2));
1060 for (tile.extents.y1 = tile.extents.y2 = region.extents.y1;
1061 tile.extents.y2 < region.extents.y2;
1062 tile.extents.y1 = tile.extents.y2) {
1063 int y2 = tile.extents.y1 + step;
1064 if (y2 > region.extents.y2)
1065 y2 = region.extents.y2;
1066 tile.extents.y2 = y2;
1068 for (tile.extents.x1 = tile.extents.x2 = region.extents.x1;
1069 tile.extents.x2 < region.extents.x2;
1070 tile.extents.x1 = tile.extents.x2) {
1072 int x2 = tile.extents.x1 + step;
1073 if (x2 > region.extents.x2)
1074 x2 = region.extents.x2;
1075 tile.extents.x2 = x2;
1084 w = this.extents.x2 - this.extents.x1;
1085 h = this.extents.y2 - this.extents.y1;
1092 int16_t dx = this.extents.x1;
1093 int16_t dy = this.extents.y1;
1131 BoxRec extents, tile, stack[64], *clipped, *c;
1137 extents = box[0];
1139 if (box[i].x1 < extents.x1)
1140 extents.x1 = box[i].x1;
1141 if (box[i].y1 < extents.y1)
1142 extents.y1 = box[i].y1;
1144 if (box[i].x2 > extents.x2)
1145 extents.x2 = box[i].x2;
1146 if (box[i].y2 > extents.y2)
1147 extents.y2 = box[i].y2;
1165 extents.x2-extents.x1, extents.y2-extents.y1,
1179 for (tile.y1 = extents.y1; tile.y1 < extents.y2; tile.y1 = tile.y2) {
1181 if (y2 > extents.y2)
1182 y2 = extents.y2;
1185 for (tile.x1 = extents.x1; tile.x1 < extents.x2; tile.x1 = tile.x2) {
1188 if (x2 > extents.x2)
1189 x2 = extents.x2;