Lines Matching refs:i0

156 #define NVC0_3D_UNK0220(i0)				       (0x00000220 + 0x4*(i0))
235 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
239 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
243 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0))
263 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
271 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
273 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0))
277 #define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0))
281 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0))
285 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
310 #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0))
314 #define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0))
328 #define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0))
342 #define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0))
348 #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0))
360 #define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0))
392 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
396 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
398 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
400 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
402 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
404 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
406 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
415 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
420 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
422 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
424 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
426 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
450 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
458 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
466 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
470 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
474 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
482 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
490 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
498 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
528 #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
542 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
610 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
614 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
622 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
630 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0))
634 #define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
654 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
662 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
710 #define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
771 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
801 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
805 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
902 #define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0))
961 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
1010 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1394 #define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1432 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1468 #define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0))
1474 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
1635 #define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1639 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1649 #define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0))
1687 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1694 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1698 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1702 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1706 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1710 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
1712 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1719 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1721 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1723 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1730 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1732 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1734 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1738 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1742 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1746 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1757 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1759 #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0))
1761 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1763 #define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0))
1770 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1))
1774 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1786 #define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0))
1790 #define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0))
1794 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1806 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1810 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1819 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1828 #define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0))
1837 #define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0))
1846 #define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0))
1850 #define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0))
1854 #define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0))
1858 #define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0))
1862 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1869 #define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0))
1873 #define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0))
1877 #define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0))
1881 #define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0))
1885 #define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0))
1899 #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0))
1903 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0))
1905 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0))
1907 #define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0))
1909 #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0))
1915 #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0))
1922 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0))
1925 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1929 #define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0))
1933 #define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1937 #define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1948 #define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0))
1958 #define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1978 #define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
2006 #define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0))
2016 #define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0))