Lines Matching defs:indirect
69 * direct/indirect method. If we had more data registers,
72 * (Alan Hourihane) Update. We now use purely indirect and clip the full
74 * with this, although this indirect method is much faster
401 /* Get an indirect buffer for the CCE 2D acceleration commands.
461 /* Flush the indirect buffer to the kernel for submission to the card.
468 drmR128Indirect indirect;
476 indirect.idx = buffer->idx;
477 indirect.start = start;
478 indirect.end = buffer->used;
479 indirect.discard = discard;
482 &indirect, sizeof(drmR128Indirect));
494 /* Flush and release the indirect buffer.
501 drmR128Indirect indirect;
509 indirect.idx = buffer->idx;
510 indirect.start = start;
511 indirect.end = buffer->used;
512 indirect.discard = 1;
515 &indirect, sizeof(drmR128Indirect));