Lines Matching refs:sx2
2663 int sx2 = 0, sy2 = 0;
2932 sx2 = (pPriv->src_x + srcOffsetX2) & ~7;
2934 overlay.PSY2 = pPriv->bufAddr[pPriv->currentBuf] + sx2 + sy2*srcPitch;
2935 overlay.PSV2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch + ((sx2 + sy2*srcPitch/2) >> 1);
2936 overlay.PSU2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch*5/4 + ((sx2 + sy2*srcPitch/2) >> 1);
2967 sx2 = (pPriv->src_x + srcOffsetX2) & ~7;
2969 overlay.PSY2 = pPriv->bufAddr[pPriv->currentBuf] + sx2 + sy2*srcPitch;
2970 overlay.PSV2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch*5/4 + ((sx2 + sy2*srcPitch/2) >> 1);
2971 overlay.PSU2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch + ((sx2 + sy2*srcPitch/2) >> 1);
3001 sx2 = (pPriv->src_x + srcOffsetX2) & ~7;
3003 overlay.PSY2 = pPriv->bufAddr[pPriv->currentBuf] + sx2 + sy2*srcPitch;
3004 overlay.PSV2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch + ((sx2 + sy2*srcPitch/2) >> 1);
3032 sx2 = (pPriv->src_x + srcOffsetX2) & ~1;
3034 overlay.PSY2 = (pPriv->bufAddr[pPriv->currentBuf] + sx2*2 + sy2*srcPitch);
3059 overlay.srcW2 = pPriv->src_w - (sx2 - pPriv->src_x);