Lines Matching refs:sy2
2663 int sx2 = 0, sy2 = 0;
2933 sy2 = (pPriv->src_y + srcOffsetY2) & ~1;
2934 overlay.PSY2 = pPriv->bufAddr[pPriv->currentBuf] + sx2 + sy2*srcPitch;
2935 overlay.PSV2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch + ((sx2 + sy2*srcPitch/2) >> 1);
2936 overlay.PSU2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch*5/4 + ((sx2 + sy2*srcPitch/2) >> 1);
2968 sy2 = (pPriv->src_y + srcOffsetY2) & ~1;
2969 overlay.PSY2 = pPriv->bufAddr[pPriv->currentBuf] + sx2 + sy2*srcPitch;
2970 overlay.PSV2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch*5/4 + ((sx2 + sy2*srcPitch/2) >> 1);
2971 overlay.PSU2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch + ((sx2 + sy2*srcPitch/2) >> 1);
3002 sy2 = (pPriv->src_y + srcOffsetY2) & ~1;
3003 overlay.PSY2 = pPriv->bufAddr[pPriv->currentBuf] + sx2 + sy2*srcPitch;
3004 overlay.PSV2 = pPriv->bufAddr[pPriv->currentBuf] + height*srcPitch + ((sx2 + sy2*srcPitch/2) >> 1);
3033 sy2 = (pPriv->src_y + srcOffsetY2);
3034 overlay.PSY2 = (pPriv->bufAddr[pPriv->currentBuf] + sx2*2 + sy2*srcPitch);
3060 overlay.srcH2 = pPriv->src_h - (sy2 - pPriv->src_y);