Lines Matching refs:hotPhys

517     pSprite->hotPhys.x = x - screenInfo.screens[0]->x;
518 pSprite->hotPhys.y = y - screenInfo.screens[0]->y;
704 new = pSprite->hotPhys;
739 (pScreen != pSprite->hotPhys.pScreen)) ||
740 (new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y))
748 if (pScreen != pSprite->hotPhys.pScreen)
749 pSprite->hotPhys = new;
932 pScreen = pSprite->hotPhys.pScreen;
1033 *px = pSprite->hotPhys.x;
1034 *py = pSprite->hotPhys.y;
1119 ev->device_event.root = pSprite->hotPhys.pScreen->root->drawable.id;
1134 pSprite->hotPhys.x = event->root_x;
1135 pSprite->hotPhys.y = event->root_y;
1140 (tail->pScreen == pSprite->hotPhys.pScreen))
1143 tailev->root_x = pSprite->hotPhys.x;
1144 tailev->root_y = pSprite->hotPhys.y;
1158 qe->pScreen = pSprite->hotPhys.pScreen;
1312 dev->spriteInfo->sprite->hotPhys.pScreen)
1313 dev->spriteInfo->sprite->hotPhys.x =
1314 dev->spriteInfo->sprite->hotPhys.y = 0;
1319 dev->spriteInfo->sprite->hotPhys.pScreen->root,
1343 != pDev->spriteInfo->sprite->hotPhys.pScreen)
1344 pDev->spriteInfo->sprite->hotPhys.x = pDev->spriteInfo->sprite->hotPhys.y = 0;
1349 pDev->spriteInfo->sprite->hotPhys.pScreen->root,
1458 != mouse->spriteInfo->sprite->hotPhys.pScreen)
1459 mouse->spriteInfo->sprite->hotPhys.x =
1460 mouse->spriteInfo->sprite->hotPhys.y = 0;
2723 if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
2725 pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
2743 pSprite->hotPhys = pSprite->hot;
2745 if ((pSprite->hotPhys.x != ev->root_x) ||
2746 (pSprite->hotPhys.y != ev->root_y))
2752 pDev, pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE);
2756 (*pSprite->hotPhys.pScreen->SetCursorPosition)(
2757 pDev, pSprite->hotPhys.pScreen,
2758 pSprite->hotPhys.x, pSprite->hotPhys.y, FALSE);
2831 pSprite->hotPhys.x -= xoff;
2832 pSprite->hotPhys.y -= yoff;
2847 != pSprite->hotPhys.pScreen)
2848 pSprite->hotPhys.x = pSprite->hotPhys.y = 0;
2853 pSprite->hotPhys.pScreen->root,
2912 pSprite->hotPhys.pScreen = pScreen;
2915 pSprite->hotPhys.x = pScreen->width / 2;
2916 pSprite->hotPhys.y = pScreen->height / 2;
2921 pSprite->hot = pSprite->hotPhys;
2988 * get pointer events. This is because in CheckMotion(), sprite.hotPhys.pScreen
3014 pSprite->hotPhys.pScreen = pScreen;
3015 pSprite->hot = pSprite->hotPhys;
3070 pSprite->hotPhys.x = x;
3071 pSprite->hotPhys.y = y;
3074 pSprite->hotPhys.x += newScreen->x - screenInfo.screens[0]->x;
3075 pSprite->hotPhys.y += newScreen->y - screenInfo.screens[0]->y;
3090 pSprite->hotPhys.x + screenInfo.screens[0]->x -
3092 pSprite->hotPhys.y + screenInfo.screens[0]->y -
3097 if (newScreen != pSprite->hotPhys.pScreen)
3155 x = pSprite->hotPhys.x;
3156 y = pSprite->hotPhys.y;
3254 x = pSprite->hotPhys.x;
3255 y = pSprite->hotPhys.y;
3269 if (source->drawable.pScreen != pSprite->hotPhys.pScreen ||
3285 newScreen = pSprite->hotPhys.pScreen;
3299 if (newScreen == pSprite->hotPhys.pScreen)
5552 displayed = (pscr == pSprite->hotPhys.pScreen);