Lines Matching refs:pGlxVisual

99     __GLXvisualConfig *pGlxVisual;
182 pGlxVisual = pGlxScreen->pGlxVisual;
183 for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
184 if (pGlxVisual->vid == visual) {
212 pGlxVisual = NULL;
218 glxc->pGlxVisual = pGlxVisual;
245 if (pGlxVisual) {
247 be_vid = glxMatchGLXVisualInConfigList( pGlxVisual,
820 pGlxPixmap->pGlxVisual != glxc->pGlxVisual) {
827 pGlxPixmap->pGlxVisual->vid);
931 pReadGlxPixmap->pGlxVisual != glxc->pGlxVisual) {
938 pReadGlxPixmap->pGlxVisual->vid );
1549 __GLXvisualConfig *pGlxVisual;
1572 pGlxVisual = &pGlxScreen->pGlxVisual[i];
1573 if (!pGlxScreen->isGLXvis[i] || pGlxVisual->vid == 0) {
1578 buf[p++] = pGlxVisual->vid;
1579 buf[p++] = pGlxVisual->class;
1580 buf[p++] = pGlxVisual->rgba;
1582 buf[p++] = pGlxVisual->redSize;
1583 buf[p++] = pGlxVisual->greenSize;
1584 buf[p++] = pGlxVisual->blueSize;
1585 buf[p++] = pGlxVisual->alphaSize;
1586 buf[p++] = pGlxVisual->accumRedSize;
1587 buf[p++] = pGlxVisual->accumGreenSize;
1588 buf[p++] = pGlxVisual->accumBlueSize;
1589 buf[p++] = pGlxVisual->accumAlphaSize;
1591 buf[p++] = pGlxVisual->doubleBuffer;
1592 buf[p++] = pGlxVisual->stereo;
1594 buf[p++] = pGlxVisual->bufferSize;
1595 buf[p++] = pGlxVisual->depthSize;
1596 buf[p++] = pGlxVisual->stencilSize;
1597 buf[p++] = pGlxVisual->auxBuffers;
1598 buf[p++] = pGlxVisual->level;
1603 buf[p++] = pGlxVisual->visualRating;
1605 buf[p++] = pGlxVisual->transparentPixel;
1607 buf[p++] = pGlxVisual->transparentRed;
1609 buf[p++] = pGlxVisual->transparentGreen;
1611 buf[p++] = pGlxVisual->transparentBlue;
1613 buf[p++] = pGlxVisual->transparentAlpha;
1615 buf[p++] = pGlxVisual->transparentIndex;
1617 buf[p++] = pGlxVisual->multiSampleSize;
1619 buf[p++] = pGlxVisual->nMultiSampleBuffers;
1621 buf[p++] = pGlxVisual->visualSelectGroup;
1644 __GLXvisualConfig *pGlxVisual;
1707 pGlxVisual = pGlxScreen->pGlxVisual;
1708 for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
1709 if (pGlxVisual->vid == visual) {
1737 pGlxVisual = NULL;
1753 pGlxPixmap->pGlxVisual = pGlxVisual;
1835 else if (pGlxVisual) {
1843 pGlxVisual,
2813 __GLXvisualConfig *pGlxVisual = NULL;
2818 pGlxVisual = &dmxScreen->glxVisuals[v];
2823 if (pGlxVisual) {
2825 if (glxVisualsMatch(&pGlxScreen->pGlxVisual[v], pGlxVisual)) {
2826 associatedVisualId = pGlxScreen->pGlxVisual[v].vid;