Lines Matching refs:GLbyte
35 void __glXDispSwap_PolygonStipple(GLbyte *pc)
40 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
41 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
42 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
43 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
48 void __glXDispSwap_Bitmap(GLbyte *pc)
53 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
54 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
55 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
56 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
58 __GLX_SWAP_INT((GLbyte *)&hdr->width);
59 __GLX_SWAP_INT((GLbyte *)&hdr->height);
60 __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig);
61 __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig);
62 __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove);
63 __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove);
69 void __glXDispSwap_TexImage1D(GLbyte *pc)
74 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
75 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
76 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
77 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
79 __GLX_SWAP_INT((GLbyte *)&hdr->target);
80 __GLX_SWAP_INT((GLbyte *)&hdr->level);
81 __GLX_SWAP_INT((GLbyte *)&hdr->components);
82 __GLX_SWAP_INT((GLbyte *)&hdr->width);
83 __GLX_SWAP_INT((GLbyte *)&hdr->height);
84 __GLX_SWAP_INT((GLbyte *)&hdr->border);
85 __GLX_SWAP_INT((GLbyte *)&hdr->format);
86 __GLX_SWAP_INT((GLbyte *)&hdr->type);
95 void __glXDispSwap_TexImage2D(GLbyte *pc)
100 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
101 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
102 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
103 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
105 __GLX_SWAP_INT((GLbyte *)&hdr->target);
106 __GLX_SWAP_INT((GLbyte *)&hdr->level);
107 __GLX_SWAP_INT((GLbyte *)&hdr->components);
108 __GLX_SWAP_INT((GLbyte *)&hdr->width);
109 __GLX_SWAP_INT((GLbyte *)&hdr->height);
110 __GLX_SWAP_INT((GLbyte *)&hdr->border);
111 __GLX_SWAP_INT((GLbyte *)&hdr->format);
112 __GLX_SWAP_INT((GLbyte *)&hdr->type);
121 void __glXDispSwap_TexImage3D(GLbyte *pc)
126 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
127 __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
128 __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
129 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
130 __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
131 __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
132 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
133 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
135 __GLX_SWAP_INT((GLbyte *)&hdr->target);
136 __GLX_SWAP_INT((GLbyte *)&hdr->level);
137 __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
138 __GLX_SWAP_INT((GLbyte *)&hdr->width);
139 __GLX_SWAP_INT((GLbyte *)&hdr->height);
140 __GLX_SWAP_INT((GLbyte *)&hdr->depth);
141 __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
142 __GLX_SWAP_INT((GLbyte *)&hdr->border);
143 __GLX_SWAP_INT((GLbyte *)&hdr->format);
144 __GLX_SWAP_INT((GLbyte *)&hdr->type);
153 void __glXDispSwap_DrawPixels(GLbyte *pc)
158 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
159 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
160 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
161 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
163 __GLX_SWAP_INT((GLbyte *)&hdr->width);
164 __GLX_SWAP_INT((GLbyte *)&hdr->height);
165 __GLX_SWAP_INT((GLbyte *)&hdr->format);
166 __GLX_SWAP_INT((GLbyte *)&hdr->type);
175 void __glXDispSwap_TexSubImage1D(GLbyte *pc)
180 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
181 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
182 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
183 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
185 __GLX_SWAP_INT((GLbyte *)&hdr->target);
186 __GLX_SWAP_INT((GLbyte *)&hdr->level);
187 __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
188 __GLX_SWAP_INT((GLbyte *)&hdr->width);
189 __GLX_SWAP_INT((GLbyte *)&hdr->format);
190 __GLX_SWAP_INT((GLbyte *)&hdr->type);
199 void __glXDispSwap_TexSubImage2D(GLbyte *pc)
204 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
205 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
206 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
207 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
209 __GLX_SWAP_INT((GLbyte *)&hdr->target);
210 __GLX_SWAP_INT((GLbyte *)&hdr->level);
211 __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
212 __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
213 __GLX_SWAP_INT((GLbyte *)&hdr->width);
214 __GLX_SWAP_INT((GLbyte *)&hdr->height);
215 __GLX_SWAP_INT((GLbyte *)&hdr->format);
216 __GLX_SWAP_INT((GLbyte *)&hdr->type);
225 void __glXDispSwap_TexSubImage3D(GLbyte *pc)
232 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
233 __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight);
234 __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth);
235 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
236 __GLX_SWAP_INT((GLbyte *)&hdr->skipImages);
237 __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes);
238 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
239 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
241 __GLX_SWAP_INT((GLbyte *)&hdr->target);
242 __GLX_SWAP_INT((GLbyte *)&hdr->level);
243 __GLX_SWAP_INT((GLbyte *)&hdr->xoffset);
244 __GLX_SWAP_INT((GLbyte *)&hdr->yoffset);
245 __GLX_SWAP_INT((GLbyte *)&hdr->zoffset);
246 __GLX_SWAP_INT((GLbyte *)&hdr->width);
247 __GLX_SWAP_INT((GLbyte *)&hdr->height);
248 __GLX_SWAP_INT((GLbyte *)&hdr->depth);
249 __GLX_SWAP_INT((GLbyte *)&hdr->size4d);
250 __GLX_SWAP_INT((GLbyte *)&hdr->format);
251 __GLX_SWAP_INT((GLbyte *)&hdr->type);
260 void __glXDispSwap_ColorTable(GLbyte *pc)
266 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
267 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
268 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
269 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
271 __GLX_SWAP_INT((GLbyte *)&hdr->target);
272 __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
273 __GLX_SWAP_INT((GLbyte *)&hdr->width);
274 __GLX_SWAP_INT((GLbyte *)&hdr->format);
275 __GLX_SWAP_INT((GLbyte *)&hdr->type);
284 void __glXDispSwap_ColorSubTable(GLbyte *pc)
290 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
291 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
292 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
293 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
295 __GLX_SWAP_INT((GLbyte *)&hdr->target);
296 __GLX_SWAP_INT((GLbyte *)&hdr->start);
297 __GLX_SWAP_INT((GLbyte *)&hdr->count);
298 __GLX_SWAP_INT((GLbyte *)&hdr->format);
299 __GLX_SWAP_INT((GLbyte *)&hdr->type);
308 void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc)
314 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
315 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
316 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
317 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
319 __GLX_SWAP_INT((GLbyte *)&hdr->target);
320 __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
321 __GLX_SWAP_INT((GLbyte *)&hdr->width);
322 __GLX_SWAP_INT((GLbyte *)&hdr->format);
323 __GLX_SWAP_INT((GLbyte *)&hdr->type);
332 void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc)
338 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
339 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
340 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
341 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
343 __GLX_SWAP_INT((GLbyte *)&hdr->target);
344 __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
345 __GLX_SWAP_INT((GLbyte *)&hdr->width);
346 __GLX_SWAP_INT((GLbyte *)&hdr->height);
347 __GLX_SWAP_INT((GLbyte *)&hdr->format);
348 __GLX_SWAP_INT((GLbyte *)&hdr->type);
357 void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
366 __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
367 __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
368 __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
369 __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
371 __GLX_SWAP_INT((GLbyte *)&hdr->target);
372 __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
373 __GLX_SWAP_INT((GLbyte *)&hdr->width);
374 __GLX_SWAP_INT((GLbyte *)&hdr->height);
375 __GLX_SWAP_INT((GLbyte *)&hdr->format);
376 __GLX_SWAP_INT((GLbyte *)&hdr->type);