Lines Matching defs:startAngle
254 int a0, a1, startAngle, endAngle;
277 startAngle = a0 + a1;
283 startAngle = a0;
289 if (startAngle < 0)
290 startAngle = FULLCIRCLE - (-startAngle) % FULLCIRCLE;
291 if (startAngle >= FULLCIRCLE)
292 startAngle = startAngle % FULLCIRCLE;
297 if ((startAngle == endAngle) && a1) {
298 startAngle = 0;
302 drawArc (&tarc, l, startAngle, endAngle, right, left);
1739 static int computeAngleFromPath(int startAngle, int endAngle, dashMap *map,
1793 int startAngle, spanAngle, endAngle, backwards = 0;
1911 startAngle = parcs[i].angle1;
1917 if (startAngle < 0)
1918 startAngle = FULLCIRCLE - (-startAngle) % FULLCIRCLE;
1919 if (startAngle >= FULLCIRCLE)
1920 startAngle = startAngle % FULLCIRCLE;
1921 endAngle = startAngle + spanAngle;
1927 startAngle = parcs[i].y;
1928 endAngle = startAngle + parcs[i].height;
1931 startAngle = parcs[i].x;
1932 endAngle = startAngle + parcs[i].width;
1935 dashAngle = startAngle;
1998 if (prevDashAngle != startAngle) {
2032 if (startAngle == endAngle) {
2288 int startAngle,
2298 a0 = startAngle;
2344 double a, startAngle, endAngle;
2359 startAngle = - ((double) a0 / 64.0);
2366 a = startAngle;
2371 if (a == startAngle)