Lines Matching refs:valuator

114     sx = dev->valuator->axes[0].max_value - dev->valuator->axes[0].min_value + 1;
115 sy = dev->valuator->axes[1].max_value - dev->valuator->axes[1].min_value + 1;
119 scale.m[0][2] = dev->valuator->axes[0].min_value;
120 scale.m[1][2] = dev->valuator->axes[1].min_value;
131 scale.m[0][2] = -dev->valuator->axes[0].min_value / sx;
132 scale.m[1][2] = -dev->valuator->axes[1].min_value / sy;
179 if (!dev->valuator)
696 pDev->valuator->axisVal[0] = scr->width / 2;
697 pDev->last.valuators[0] = pDev->valuator->axisVal[0] + scr->x;
698 pDev->valuator->axisVal[1] = scr->height / 2;
699 pDev->last.valuators[1] = pDev->valuator->axisVal[1] + scr->y;
951 FreeDeviceClass(ValuatorClass, (void *) &classes->valuator);
1013 if (dev->valuator && dev->valuator->accelScheme.AccelCleanupProc)
1014 dev->valuator->accelScheme.AccelCleanupProc(dev);
1255 return inputInfo.pointer->valuator->numMotionEvents;
1318 * Allocate a valuator class and set up the pointers for the axis values
1324 * @return The allocated valuator struct.
1395 dev->valuator = valc;
1434 val = dev->valuator;
1641 BUG_RETURN_VAL(dev->valuator != NULL, FALSE);
1655 * @num_axes The number of touch valuator axes.
1666 BUG_RETURN_VAL(device->valuator == NULL, FALSE);
1691 TouchInitTouchPoint(touch, device->valuator, i);
2435 (EventMaskForClient(dev->valuator->motionHintWindow, client) &
2438 (EventMaskForClient(dev->valuator->motionHintWindow, client) &
2440 dev->valuator->motionHintWindow = NullWindow;
2465 if (mouse->valuator->motionHintWindow)
2476 mouse->valuator->numMotionEvents) {
2592 if (master->valuator) {
2593 event.num_valuators = master->valuator->numAxes;
2595 event.valuators[i].min = master->valuator->axes[i].min_value;
2596 event.valuators[i].max = master->valuator->axes[i].max_value;
2598 master->valuator->axes[i].resolution;
2599 event.valuators[i].mode = master->valuator->axes[i].mode;
2600 event.valuators[i].name = master->valuator->axes[i].label;
2881 return (dev->valuator->axes[axis].mode & DeviceMode);
2892 dev->valuator->axes[axis].mode = mode;
2896 for (i = 0; i < dev->valuator->numAxes; i++)
2897 dev->valuator->axes[i].mode = mode;