Lines Matching refs:hotPhys
548 pSprite->hotPhys.x = x - screenInfo.screens[0]->x;
549 pSprite->hotPhys.y = y - screenInfo.screens[0]->y;
728 new = pSprite->hotPhys;
761 (pScreen != pSprite->hotPhys.pScreen)) ||
762 (new.x != pSprite->hotPhys.x) || (new.y != pSprite->hotPhys.y)) {
769 if (pScreen != pSprite->hotPhys.pScreen)
770 pSprite->hotPhys = new;
950 pScreen = pSprite->hotPhys.pScreen;
1046 *px = pSprite->hotPhys.x;
1047 *py = pSprite->hotPhys.y;
1177 ev->device_event.root = pSprite->hotPhys.pScreen->root->drawable.id;
1191 pSprite->hotPhys.x = event->root_x;
1192 pSprite->hotPhys.y = event->root_y;
1197 (tail->pScreen == pSprite->hotPhys.pScreen)) {
1200 tailev->root_x = pSprite->hotPhys.x;
1201 tailev->root_y = pSprite->hotPhys.y;
1215 qe->pScreen = pSprite->hotPhys.pScreen;
1379 dev->spriteInfo->sprite->hotPhys.pScreen)
1380 dev->spriteInfo->sprite->hotPhys.x =
1381 dev->spriteInfo->sprite->hotPhys.y = 0;
1386 dev->spriteInfo->sprite->hotPhys.pScreen->
1408 != pDev->spriteInfo->sprite->hotPhys.pScreen)
1409 pDev->spriteInfo->sprite->hotPhys.x =
1410 pDev->spriteInfo->sprite->hotPhys.y = 0;
1415 pDev->spriteInfo->sprite->hotPhys.pScreen->
1628 != mouse->spriteInfo->sprite->hotPhys.pScreen)
1629 mouse->spriteInfo->sprite->hotPhys.x =
1630 mouse->spriteInfo->sprite->hotPhys.y = 0;
3190 if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen) {
3191 pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
3210 pSprite->hotPhys = pSprite->hot;
3212 if ((pSprite->hotPhys.x != ev->root_x) ||
3213 (pSprite->hotPhys.y != ev->root_y)) {
3216 XineramaSetCursorPosition(pDev, pSprite->hotPhys.x,
3217 pSprite->hotPhys.y, FALSE);
3222 (*pSprite->hotPhys.pScreen->SetCursorPosition) (pDev,
3224 hotPhys.pScreen,
3226 hotPhys.x,
3228 hotPhys.y,
3303 pSprite->hotPhys.x -= xoff;
3304 pSprite->hotPhys.y -= yoff;
3319 != pSprite->hotPhys.pScreen)
3320 pSprite->hotPhys.x = pSprite->hotPhys.y = 0;
3325 pSprite->hotPhys.pScreen->root,
3382 pSprite->hotPhys.pScreen = pScreen;
3384 pSprite->hotPhys.x = pScreen->width / 2;
3385 pSprite->hotPhys.y = pScreen->height / 2;
3390 pSprite->hot = pSprite->hotPhys;
3465 * get pointer events. This is because in CheckMotion(), sprite.hotPhys.pScreen
3492 pSprite->hotPhys.pScreen = pScreen;
3493 pSprite->hot = pSprite->hotPhys;
3551 pSprite->hotPhys.x = x;
3552 pSprite->hotPhys.y = y;
3555 pSprite->hotPhys.x += newScreen->x - screenInfo.screens[0]->x;
3556 pSprite->hotPhys.y += newScreen->y - screenInfo.screens[0]->y;
3570 pSprite->hotPhys.x +
3573 pSprite->hotPhys.y +
3581 if (newScreen != pSprite->hotPhys.pScreen)
3637 x = pSprite->hotPhys.x;
3638 y = pSprite->hotPhys.y;
3734 x = pSprite->hotPhys.x;
3735 y = pSprite->hotPhys.y;
3748 if (source->drawable.pScreen != pSprite->hotPhys.pScreen ||
3764 newScreen = pSprite->hotPhys.pScreen;
3778 if (newScreen == pSprite->hotPhys.pScreen) {
6081 displayed = (pscr == pSprite->hotPhys.pScreen);