Lines Matching refs:damage
91 * incoming RegionPtr is the new damage, and if we were to empty the region
92 * miext/damage would just have to waste time reallocating and re-unioning
98 shadowfbReportPre(DamagePtr damage, RegionPtr reg, void *closure)
109 shadowfbReportPost(DamagePtr damage, RegionPtr reg, void *closure)
136 /* this might look like it leaks, but the damage code reaps listeners
140 DamagePtr damage;
143 damage = DamageCreate(shadowfbReportPre, NULL,
146 DamageRegister(&pWin->drawable, damage);
150 damage = DamageCreate(shadowfbReportPost, NULL,
153 DamageSetReportAfterOp(damage, TRUE);
154 DamageRegister(&pWin->drawable, damage);