Lines Matching refs:motion
119 protected void motion (&quad_t quad, &motion_event_t motion) {
121 motion.x = max (0, min (quad.geometry.width, motion.x));
122 motion.y = max (0, min (quad.geometry.height, motion.y));
123 quad.p[quad.active_corner].x = motion.x;
124 quad.p[quad.active_corner].y = motion.y;
154 quad.motion = motion;