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      1 /*	$NetBSD: s_fma.c,v 1.7 2017/05/06 18:02:52 christos Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 2005-2011 David Schultz <das (at) FreeBSD.ORG>
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
     17  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     19  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
     20  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     21  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     22  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     23  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     24  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     25  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     26  * SUCH DAMAGE.
     27  */
     28 
     29 #include <sys/cdefs.h>
     30 #if 0
     31 __FBSDID("$FreeBSD: src/lib/msun/src/s_fma.c,v 1.8 2011/10/21 06:30:43 das Exp $");
     32 #else
     33 __RCSID("$NetBSD: s_fma.c,v 1.7 2017/05/06 18:02:52 christos Exp $");
     34 #endif
     35 
     36 #include "namespace.h"
     37 
     38 #include <machine/ieee.h>
     39 #include <fenv.h>
     40 #include <float.h>
     41 #include <math.h>
     42 
     43 #include "math_private.h"
     44 
     45 #ifndef __HAVE_LONG_DOUBLE
     46 __strong_alias(fmal, fma)
     47 #endif
     48 
     49 /*
     50  * A struct dd represents a floating-point number with twice the precision
     51  * of a double.  We maintain the invariant that "hi" stores the 53 high-order
     52  * bits of the result.
     53  */
     54 struct dd {
     55 	double hi;
     56 	double lo;
     57 };
     58 
     59 /*
     60  * Compute a+b exactly, returning the exact result in a struct dd.  We assume
     61  * that both a and b are finite, but make no assumptions about their relative
     62  * magnitudes.
     63  */
     64 static inline struct dd
     65 dd_add(double a, double b)
     66 {
     67 	struct dd ret;
     68 	double s;
     69 
     70 	ret.hi = a + b;
     71 	s = ret.hi - a;
     72 	ret.lo = (a - (ret.hi - s)) + (b - s);
     73 	return (ret);
     74 }
     75 
     76 /*
     77  * Compute a+b, with a small tweak:  The least significant bit of the
     78  * result is adjusted into a sticky bit summarizing all the bits that
     79  * were lost to rounding.  This adjustment negates the effects of double
     80  * rounding when the result is added to another number with a higher
     81  * exponent.  For an explanation of round and sticky bits, see any reference
     82  * on FPU design, e.g.,
     83  *
     84  *     J. Coonen.  An Implementation Guide to a Proposed Standard for
     85  *     Floating-Point Arithmetic.  Computer, vol. 13, no. 1, Jan 1980.
     86  */
     87 static inline double
     88 add_adjusted(double a, double b)
     89 {
     90 	struct dd sum;
     91 	uint64_t hibits, lobits;
     92 
     93 	sum = dd_add(a, b);
     94 	if (sum.lo != 0) {
     95 		EXTRACT_WORD64(hibits, sum.hi);
     96 		if ((hibits & 1) == 0) {
     97 			/* hibits += (int)copysign(1.0, sum.hi * sum.lo) */
     98 			EXTRACT_WORD64(lobits, sum.lo);
     99 			hibits += 1 - ((hibits ^ lobits) >> 62);
    100 			INSERT_WORD64(sum.hi, hibits);
    101 		}
    102 	}
    103 	return (sum.hi);
    104 }
    105 
    106 /*
    107  * Compute ldexp(a+b, scale) with a single rounding error. It is assumed
    108  * that the result will be subnormal, and care is taken to ensure that
    109  * double rounding does not occur.
    110  */
    111 static inline double
    112 add_and_denormalize(double a, double b, int scale)
    113 {
    114 	struct dd sum;
    115 	uint64_t hibits, lobits;
    116 	int bits_lost;
    117 
    118 	sum = dd_add(a, b);
    119 
    120 	/*
    121 	 * If we are losing at least two bits of accuracy to denormalization,
    122 	 * then the first lost bit becomes a round bit, and we adjust the
    123 	 * lowest bit of sum.hi to make it a sticky bit summarizing all the
    124 	 * bits in sum.lo. With the sticky bit adjusted, the hardware will
    125 	 * break any ties in the correct direction.
    126 	 *
    127 	 * If we are losing only one bit to denormalization, however, we must
    128 	 * break the ties manually.
    129 	 */
    130 	if (sum.lo != 0) {
    131 		EXTRACT_WORD64(hibits, sum.hi);
    132 		bits_lost = -((int)(hibits >> 52) & 0x7ff) - scale + 1;
    133 		if ((bits_lost != 1) ^ (int)(hibits & 1)) {
    134 			/* hibits += (int)copysign(1.0, sum.hi * sum.lo) */
    135 			EXTRACT_WORD64(lobits, sum.lo);
    136 			hibits += 1 - (((hibits ^ lobits) >> 62) & 2);
    137 			INSERT_WORD64(sum.hi, hibits);
    138 		}
    139 	}
    140 	return (ldexp(sum.hi, scale));
    141 }
    142 
    143 /*
    144  * Compute a*b exactly, returning the exact result in a struct dd.  We assume
    145  * that both a and b are normalized, so no underflow or overflow will occur.
    146  * The current rounding mode must be round-to-nearest.
    147  */
    148 static inline struct dd
    149 dd_mul(double a, double b)
    150 {
    151 	static const double split = 0x1p27 + 1.0;
    152 	struct dd ret;
    153 	double ha, hb, la, lb, p, q;
    154 
    155 	p = a * split;
    156 	ha = a - p;
    157 	ha += p;
    158 	la = a - ha;
    159 
    160 	p = b * split;
    161 	hb = b - p;
    162 	hb += p;
    163 	lb = b - hb;
    164 
    165 	p = ha * hb;
    166 	q = ha * lb + la * hb;
    167 
    168 	ret.hi = p + q;
    169 	ret.lo = p - ret.hi + q + la * lb;
    170 	return (ret);
    171 }
    172 
    173 /*
    174  * Fused multiply-add: Compute x * y + z with a single rounding error.
    175  *
    176  * We use scaling to avoid overflow/underflow, along with the
    177  * canonical precision-doubling technique adapted from:
    178  *
    179  *	Dekker, T.  A Floating-Point Technique for Extending the
    180  *	Available Precision.  Numer. Math. 18, 224-242 (1971).
    181  *
    182  * This algorithm is sensitive to the rounding precision.  FPUs such
    183  * as the i387 must be set in double-precision mode if variables are
    184  * to be stored in FP registers in order to avoid incorrect results.
    185  * This is the default on FreeBSD, but not on many other systems.
    186  *
    187  * Hardware instructions should be used on architectures that support it,
    188  * since this implementation will likely be several times slower.
    189  */
    190 double
    191 fma(double x, double y, double z)
    192 {
    193 	double xs, ys, zs, adj;
    194 	struct dd xy, r;
    195 	int oround;
    196 	int ex, ey, ez;
    197 	int spread;
    198 
    199 	/*
    200 	 * Handle special cases. The order of operations and the particular
    201 	 * return values here are crucial in handling special cases involving
    202 	 * infinities, NaNs, overflows, and signed zeroes correctly.
    203 	 */
    204 	if (x == 0.0 || y == 0.0)
    205 		return (x * y + z);
    206 	if (z == 0.0)
    207 		return (x * y);
    208 	if (!isfinite(x) || !isfinite(y))
    209 		return (x * y + z);
    210 	if (!isfinite(z))
    211 		return (z);
    212 
    213 	xs = frexp(x, &ex);
    214 	ys = frexp(y, &ey);
    215 	zs = frexp(z, &ez);
    216 	oround = fegetround();
    217 	spread = ex + ey - ez;
    218 
    219 	/*
    220 	 * If x * y and z are many orders of magnitude apart, the scaling
    221 	 * will overflow, so we handle these cases specially.  Rounding
    222 	 * modes other than FE_TONEAREST are painful.
    223 	 */
    224 	if (spread < -DBL_MANT_DIG) {
    225 		feraiseexcept(FE_INEXACT);
    226 		if (!isnormal(z))
    227 			feraiseexcept(FE_UNDERFLOW);
    228 		switch (oround) {
    229 		case FE_TONEAREST:
    230 			return (z);
    231 		case FE_TOWARDZERO:
    232 			if ((x > 0.0) ^ (y < 0.0) ^ (z < 0.0))
    233 				return (z);
    234 			else
    235 				return (nextafter(z, 0));
    236 		case FE_DOWNWARD:
    237 			if ((x > 0.0) ^ (y < 0.0))
    238 				return (z);
    239 			else
    240 				return (nextafter(z, -INFINITY));
    241 		default:	/* FE_UPWARD */
    242 			if ((x > 0.0) ^ (y < 0.0))
    243 				return (nextafter(z, INFINITY));
    244 			else
    245 				return (z);
    246 		}
    247 	}
    248 	if (spread <= DBL_MANT_DIG * 2)
    249 		zs = ldexp(zs, -spread);
    250 	else
    251 		zs = copysign(DBL_MIN, zs);
    252 
    253 	fesetround(FE_TONEAREST);
    254 
    255 	/*
    256 	 * Basic approach for round-to-nearest:
    257 	 *
    258 	 *     (xy.hi, xy.lo) = x * y		(exact)
    259 	 *     (r.hi, r.lo)   = xy.hi + z	(exact)
    260 	 *     adj = xy.lo + r.lo		(inexact; low bit is sticky)
    261 	 *     result = r.hi + adj		(correctly rounded)
    262 	 */
    263 	xy = dd_mul(xs, ys);
    264 	r = dd_add(xy.hi, zs);
    265 
    266 	spread = ex + ey;
    267 
    268 	if (r.hi == 0.0) {
    269 		/*
    270 		 * When the addends cancel to 0, ensure that the result has
    271 		 * the correct sign.
    272 		 */
    273 		fesetround(oround);
    274 		{
    275 		volatile double vzs = zs; /* XXX gcc CSE bug workaround */
    276 		return (xy.hi + vzs + ldexp(xy.lo, spread));
    277 		}
    278 	}
    279 
    280 	if (oround != FE_TONEAREST) {
    281 		/*
    282 		 * There is no need to worry about double rounding in directed
    283 		 * rounding modes.
    284 		 */
    285 		fesetround(oround);
    286 		adj = r.lo + xy.lo;
    287 		return (ldexp(r.hi + adj, spread));
    288 	}
    289 
    290 	adj = add_adjusted(r.lo, xy.lo);
    291 	if (spread + ilogb(r.hi) > -1023)
    292 		return (ldexp(r.hi + adj, spread));
    293 	else
    294 		return (add_and_denormalize(r.hi, adj, spread));
    295 }
    296