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  /src/sys/external/bsd/compiler_rt/dist/lib/builtins/arm/
clzdi2.S 64 * Basic block:
71 #define BLOCK(shift) \
76 BLOCK(16)
77 BLOCK(8)
78 BLOCK(4)
79 BLOCK(2)
82 * The basic block invariants at this point are (r0 >> 2) == 0 and
clzsi2.S 42 * Basic block:
50 #define BLOCK(shift) \
55 BLOCK(16)
56 BLOCK(8)
57 BLOCK(4)
58 BLOCK(2)
61 * The basic block invariants at this point are (r0 >> 2) == 0 and
  /src/common/dist/zlib/examples/
gznorm.c 76 // level of deflate blocks. This enables clearing the last-block bit, shifting
80 // is terminated with a 10-bit empty fixed block. If any members on the input
81 // end with a 10-bit empty fixed block, then that block is excised from the
84 // input. The pad bits after stored block headers and after the final deflate
85 // block are all forced to zeros.
98 enum { // BETWEEN -> HEAD -> BLOCK -> TAIL -> BETWEEN -> ...
101 BLOCK, // reading deflate blocks
110 // block, or extra flags, and OS is marked as unknown).
119 int prev; // number of bits from previous block i
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  /src/games/battlestar/
extern.h 131 #define BLOCK 63

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