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      1 /*	$NetBSD: grf_rhreg.h,v 1.18 2024/07/20 20:53:53 andvar Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1994 Markus Wild
      5  * Copyright (c) 1994 Lutz Vieweg
      6  * All rights reserved.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions
     10  * are met:
     11  * 1. Redistributions of source code must retain the above copyright
     12  *    notice, this list of conditions and the following disclaimer.
     13  * 2. Redistributions in binary form must reproduce the above copyright
     14  *    notice, this list of conditions and the following disclaimer in the
     15  *    documentation and/or other materials provided with the distribution.
     16  * 3. All advertising materials mentioning features or use of this software
     17  *    must display the following acknowledgement:
     18  *      This product includes software developed by Lutz Vieweg.
     19  * 4. The name of the author may not be used to endorse or promote products
     20  *    derived from this software without specific prior written permission
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     23  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     24  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     25  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     26  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     27  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     31  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32  */
     33 #ifndef _GRF_RHREG_H
     34 #define _GRF_RHREG_H
     35 
     36 #define EMPTY_ALPHA 0x2010 /* this is the char and the attribute
     37                               that AlphaErase will fill into the
     38                               text-screen  */
     39 
     40 #define MEMSIZE 4        /* Set this to 1 or 4 (MB), according to the
     41                             RAM on your Retina BLT Z3 board */
     42 /*
     43  * The following definitions are places in the frame-buffer memory
     44  * which are used for special purposes. While the displayed screen
     45  * itself is always beginning at the start of the frame-buffer
     46  * memory, the following special places are located at the end
     47  * of the memory to keep free as much space as possible for the
     48  * screen - the user might want to use monitor-definitions with
     49  * huge logical dimensions (e.g. 2048x2000 ?). This way of defining
     50  * special locations in the frame-buffer memory is far from being
     51  * elegant - you may want to use you own, real memory-management...
     52  * but remember that some routines in RZ3_BSD.cc REALLY NEED those
     53  * memory locations to function properly, so if you manage the
     54  * frame-buffer memory on your own, make sure to change those
     55  * definitions appropriately.
     56  */
     57 
     58 /* reserve some space for one pattern line */
     59 #define PAT_MEM_SIZE 16*3
     60 #define PAT_MEM_OFF  (MEMSIZE*1024*1024 - PAT_MEM_SIZE)
     61 
     62 /* reserve some space for the hardware cursor (up to 64x64 pixels) */
     63 #define HWC_MEM_SIZE 1024
     64 #define HWC_MEM_OFF  ((PAT_MEM_OFF - HWC_MEM_SIZE) & 0xffffff00)
     65 
     66 /*
     67  * The following structure is passed to RZ3Init() and holds the
     68  * monitor-definition. You may either use one of the ready-made
     69  * definitions in RZ3_monitors.cc or you can define them on your
     70  * own, take a look at RZ3_monitors.cc for more information.
     71  */
     72 struct MonDef {
     73 
     74 	/* first the general monitor characteristics */
     75 
     76 	unsigned long  FQ;
     77 	unsigned char  FLG;
     78 
     79 	unsigned short MW;  /* physical screen width in pixels    */
     80 	                    /* has to be at least a multiple of 8 */
     81 	unsigned short MH;  /* physical screen height in pixels   */
     82 
     83 	unsigned short HBS;
     84 	unsigned short HSS;
     85 	unsigned short HSE;
     86 	unsigned short HBE;
     87 	unsigned short HT;
     88 	unsigned short VBS;
     89 	unsigned short VSS;
     90 	unsigned short VSE;
     91 	unsigned short VBE;
     92 	unsigned short VT;
     93 
     94 	unsigned short DEP;  /* Color-depth, 4 enables text-mode  */
     95 	                     /* 8 enables 256-color graphics-mode, */
     96 	                     /* 16 and 24bit gfx not supported yet */
     97 
     98 	unsigned char * PAL; /* points to 16*3 byte RGB-palette data   */
     99 	                     /* use LoadPalette() to set colors 0..255 */
    100 	                     /* in 256-color-gfx mode */
    101 
    102 	/*
    103 	 * all following entries are font-specific in
    104 	 * text-mode. Make sure your monitor
    105 	 * parameters are calculated for the
    106 	 * appropriate font width and height!
    107 	 */
    108 
    109 	unsigned short  TX;     /* Text-mode (DEP=4):          */
    110 	                        /* screen-width  in characters */
    111 
    112 	                        /* Gfx-mode (DEP > 4)          */
    113 	                        /* "logical" screen-width,     */
    114 	                        /* use values > MW to allow    */
    115 	                        /* hardware-panning            */
    116 
    117 	unsigned short  TY;     /* Text-mode:                  */
    118 	                        /* screen-height in characters */
    119 
    120 	                        /* Gfx-mode: "logical" screen  */
    121 	                        /* height for panning          */
    122 
    123 	/* the following values are currently unused for gfx-mode */
    124 
    125 	unsigned short  XY;     /* TX*TY (speeds up some calcs.) */
    126 
    127 	unsigned short  FX;     /* font-width (valid values: 4,7-16) */
    128 	unsigned short  FY;     /* font-height (valid range: 1-32) */
    129 	unsigned char * FData;  /* pointer to the font-data */
    130 
    131 	/*
    132 	 * The font data is simply an array of bytes defining
    133 	 * the chars in ascending order, line by line. If your
    134 	 * font is wider than 8 pixel, FData has to be an
    135 	 * array of words.
    136 	 */
    137 
    138 	unsigned short  FLo;    /* lowest character defined */
    139 	unsigned short  FHi;    /* highest char. defined */
    140 
    141 };
    142 
    143 
    144 /*
    145  * The following are the prototypes for the low-level
    146  * routines you may want to call.
    147  */
    148 
    149 #if 0
    150 
    151 #ifdef __GNUG__
    152 
    153 /* The prototypes for C++, prototypes for C (with explanations) below */
    154 
    155 "C" unsigned char * RZ3Init         (volatile void *HardWareAddress, struct MonDef * md);
    156 "C" void            RZ3SetCursorPos (unsigned short pos);
    157 "C" void            RZ3AlphaErase   (unsigned short xd, unsigned short yd,
    158                                             unsigned short  w, unsigned short  h );
    159 "C" void            RZ3AlphaCopy    (unsigned short xs, unsigned short ys,
    160                                             unsigned short xd, unsigned short yd,
    161                                             unsigned short  w, unsigned short  h  );
    162 "C" void            RZ3BitBlit      (struct grf_bitblt * gbb );
    163 "C" void            RZ3BitBlit16    (struct grf_bitblt * gbb );
    164 "C" void            RZ3LoadPalette  (unsigned char * pal, unsigned char firstcol, unsigned char colors);
    165 "C" void            RZ3SetPalette   (unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
    166 "C" void            RZ3SetPanning   (unsigned short xoff, unsigned short yoff);
    167 "C" void            RZ3SetupHWC     (unsigned char col1, unsigned col2,
    168                                             unsigned char hsx, unsigned char hsy,
    169                                             const unsigned long * data);
    170 "C" void            RZ3DisableHWC   (void);
    171 "C" void            RZ3SetHWCloc    (unsigned short x, unsigned short y);
    172 #else
    173 
    174 /* The prototypes for C */
    175 /* with a little explanation */
    176 
    177 	unsigned char * RZ3Init(volatile void *BoardAddress, struct MonDef * md);
    178 
    179 /*
    180  * This routine initialises the Retina Z3 hardware, opens a
    181  * text- or gfx-mode screen, depending on the value of
    182  * MonDef.DEP, and sets the cursor to position 0.
    183  * It takes as arguments a pointer to the hardware-base
    184  * address as it is denoted in the DevConf structure
    185  * of the AmigaDOS, and a pointer to a struct MonDef
    186  * which describes the screen-mode parameters.
    187  *
    188  * The routine returns 0 if it was unable to open the screen,
    189  * or an unsigned char * to the display memory when it
    190  * succeeded.
    191  *
    192  * The organisation of the display memory in text-mode is a
    193  * little strange (Intel-typically...) :
    194  *
    195  * Byte  00    01    02    03    04     05    06   etc.
    196  *     Char0  Attr0  --    --   Char1 Attr1   --   etc.
    197  *
    198  * You may set a character and its associated attribute byte
    199  * with a single word-access, or you may perform to byte writes
    200  * for the char and attribute. Each 2. word has no meaning,
    201  * and writes to these locations are ignored.
    202  *
    203  * The attribute byte for each character has the following
    204  * structure:
    205  *
    206  * Bit  7     6     5     4     3     2     1     0
    207  *    BLINK BACK2 BACK1 BACK0 FORE3 FORE2 FORE1 FORE0
    208  *
    209  * Were FORE is the foreground-color index (0-15) and
    210  * BACK is the background color index (0-7). BLINK
    211  * enables blinking for the associated character.
    212  * The higher 8 colors in the standard palette are
    213  * lighter than the lower 8, so you may see FORE3 as
    214  * an intensity bit. If FORE == 1 or FORE == 9 and
    215  * BACK == 0 the character is underlined. Since I don't
    216  * think this looks good, it will probably change in a
    217  * future release.
    218  *
    219  * There's no routine "SetChar" or "SetAttr" provided,
    220  * because I think it's so trivial... a function call
    221  * would be pure overhead. As an example, a routine
    222  * to set the char code and attribute at position x,y:
    223  * (assumed the value returned by RZ3Init was stored
    224  *  into "DispMem", the actual MonDef struct * is hold
    225  *  in "MDef")
    226  *
    227  * void SetChar(unsigned char chr, unsigned char attr,
    228  *              unsigned short x, unsigned short y) {
    229  *
    230  *    unsigned struct MonDef * md = MDef;
    231  *    unsigned char * c = DispMem + x*4 + y*md->TX*4;
    232  *
    233  *    *c++ = chr;
    234  *    *c   = attr;
    235  *
    236  * }
    237  *
    238  * In gfx-mode, the memory organisation is rather simple,
    239  * 1 byte per pixel in 256-color mode, one pixel after
    240  * each other, line by line.
    241  *
    242  * When 16-bits per pixel are used, each two bytes represent
    243  * one pixel. The meaning of the bits is the following:
    244  *
    245  * Bit       15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
    246  * Component g2 g1 g0 b4 b3 b2 b1 b0 r4 r3 r2 r1 r0 g5 g4 g3
    247  *
    248  * Please note that the memory layout in gfx-mode depends
    249  * on the logical screen-size, panning does only affect
    250  * the appearance of the physical screen.
    251  *
    252  * Currently, RZ3Init() disables the Retina Z3 VBLANK IRQ,
    253  * but beware: When running the Retina WB-Emu under
    254  * AmigaDOS, the VBLANK IRQ is ENABLED...
    255  *
    256  */
    257 
    258 	void RZ3LoadPalette(unsigned char * pal, unsigned char firstcol, unsigned char colors);
    259 
    260 /*
    261  * Loads the palette-registers. "pal" points to an array of unsigned char
    262  * triplets, for the red, green and blue component. "firstcol" determines the
    263  * number of the first palette-register to load (256 available). "colors" is
    264  * the number of colors you want to put in the palette registers.
    265  */
    266 
    267 	void RZ3SetPalette(unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
    268 
    269 /*
    270  * Allows you to set a single color in the palette, "colornum" is the number
    271  * of the palette entry (256 available), "red", "green" and "blue" are the
    272  * three components.
    273  */
    274 
    275 	void RZ3SetCursorPos(unsigned short pos);
    276 
    277 /*
    278  * This routine sets the text-mode hardware-cursor position to the screen
    279  * location pos. pos can be calculated as (x + y * md->TY).
    280  * Text-mode only!
    281  */
    282 
    283 	void RZ3AlphaCopy (unsigned short xs, unsigned short ys,
    284                       unsigned short xd, unsigned short yd,
    285                       unsigned short  w, unsigned short  h  );
    286 
    287 /*
    288  * This Routine uses the blitter to perform fast copies
    289  * in the text-display. The parameters are:
    290  *  xs - source x-coordinate
    291  *  ys - source y-coordinate
    292  *  xd - destination x-coordinate
    293  *  yd - destination y-coordinate
    294  *  w  - the width of the area to copy
    295  *  h  - the height of the area to copy
    296  * All coordinates are in characters. RZ3AlphaCopy does not
    297  * check for boundaries - you've got to make sure that the
    298  * parameters have sensible values. Text-mode only!
    299  */
    300 
    301 
    302 	void RZ3AlphaErase (unsigned short xd, unsigned short yd,
    303                        unsigned short  w, unsigned short  h );
    304 
    305 /*
    306  * RZ3AlphaErase uses the blitter to erase portions of
    307  * the text-display. The parameters are:
    308  *  xd - destination x-coordinate
    309  *  yd - destination y-coordinate
    310  *  w  - the width of the area to erase
    311  *  h  - the height of the area to erase
    312  * All coordinates are in characters. RZ3AlphaCopy does not
    313  * check for boundaries - you've got to make sure that the
    314  * parameters have sensible values. Text-mode only!
    315  *
    316  * Since the blitter is unable to use a mask-pattern and a
    317  * certain fill-value at the same time, this routine uses
    318  * a simple trick: RZ3Init() clears a memory area twice as
    319  * large as the text-display needs, and RZ3AlphaErase then
    320  * simply uses RZ3AlphaCopy to copy the desired area from
    321  * the empty text-screen to the actually displayed screen.
    322  */
    323 
    324 	void RZ3BitBlit (struct grf_bitblt * gbb );
    325 
    326 /*
    327  * RZ3BitBlit uses the blitter to perform one of 16
    328  * available logical operations on the display memory,
    329  * among them ordinary fill- and copy operations.
    330  * The only parameter is a pointer to a struct grf_bitblt:
    331  *
    332  * struct grf_bitblt {
    333  *   unsigned short op;              see above definitions of GRFBBOPxxx
    334  *   unsigned short src_x, src_y;    upper left corner of source-region
    335  *   unsigned short dst_x, dst_y;    upper left corner of dest-region
    336  *   unsigned short w, h;            width, height of region
    337  *   unsigned short mask;            bitmask to apply
    338  * };
    339  *
    340  * All coordinates are in pixels. RZ3BitBlit does not
    341  * check for boundaries - you've got to make sure that the
    342  * parameters have sensible values. 8 bit gfx-mode only!
    343  *
    344  * The blitter has a lot more capabilities, which aren't
    345  * currently used by these routines, among them color-expanded
    346  * and text-blits, which can speed up GUIs like X11 a lot.
    347  * If you've got any idea how to make use of them within
    348  * your routines, contact me, and I'll implement the necessary
    349  * blit-operations.
    350  */
    351 
    352 	void RZ3BitBlit16( struct grf_bitblt * gbb );
    353 
    354 /* Does the same as RZ3BitBlit(), but for 16-bit screens */
    355 
    356 	void RZ3SetPanning(unsigned short xoff, unsigned short yoff);
    357 
    358 /*
    359  * Moves the logical coordinate (xoff, yoff) to the upper left corner
    360  * of your screen. Of course, you shouldn't specify excess values that would
    361  * show garbage in the lower right area of your screen... SetPanning()
    362  * does NOT check for boundaries.
    363  * Please read the documentation of RZ3SetHWCloc, too.
    364  */
    365 
    366 	void RZ3SetupHWC (unsigned char col1, unsigned col2,
    367                      unsigned char hsx, unsigned char hsy,
    368                      const unsigned long * data);
    369 
    370 /*
    371  * Initializes and switches on the hardware-cursor sprite.
    372  * The parameters are:
    373  * col1     - the first color
    374  * col2     - the second color
    375  * hsx      - hot-spot location offset x
    376  * hsy      - hot-spot location offset y
    377  * data     - a pointer to the bitmap data to be used for the sprite
    378  *
    379  * The organization of the data is - as always with MSDOS related
    380  * products - rather strange: The first and the second long-word
    381  * represent bitplane0 for the first 64 pixels. The following two
    382  * long-words represent bitplane1 for the first 64 pixels. But
    383  * the long-words are organized in Intel-fashion, beginning with
    384  * the least significant byte, ending with the most significant
    385  * one. The most significant bit of each byte is the leftmost,
    386  * as one would expect it. Now the weird color-assignments:
    387  *
    388  * bitplane0 bitplane1       result
    389  *     0         0            col2
    390  *     0         1            col1
    391  *     1         0          transparent
    392  *     1         1     background-color XOR 0xff
    393  *
    394  * The size of the data has to be 64*64*2/8 = 1024 byte,
    395  * obviously, the size of the sprite is 64x64 pixels.
    396  */
    397 
    398 
    399 	void RZ3DisableHWC (void);
    400 
    401 /* simply disables the hardware-cursor sprite */
    402 
    403 	void RZ3SetHWCloc (unsigned short x, unsigned short y);
    404 
    405 /*
    406  * sets the location of the hardware-cursor sprite to x,y
    407  * relative to the logical screen beginning.
    408  * IMPORTANT: If you use RZ3SetHWCloc() to set the position
    409  * of the hardware-cursor sprite, all necessary panning is
    410  * done automatically - you can treat the display without
    411  * even knowing about the physical screen size that is
    412  * displayed.
    413  */
    414 
    415 #endif
    416 
    417 #endif /* RZ3_BSD_h */
    418 
    419 
    420 /* -------------- START OF CODE -------------- */
    421 
    422 /* read VGA register */
    423 #define vgar(ba, reg) (*(((volatile unsigned char *)ba)+reg))
    424 
    425 /* write VGA register */
    426 #define vgaw(ba, reg, val) \
    427 	*(((volatile unsigned char *)ba)+reg) = val
    428 
    429 /*
    430  * defines for the used register addresses (mw)
    431  *
    432  * NOTE: there are some registers that have different addresses when
    433  *       in mono or color mode. We only support color mode, and thus
    434  *       some addresses won't work in mono-mode!
    435  */
    436 
    437 /* General Registers: */
    438 #define GREG_STATUS0_R		0x03C2
    439 #define GREG_STATUS1_R		0x03DA
    440 #define GREG_MISC_OUTPUT_R	0x03CC
    441 #define GREG_MISC_OUTPUT_W	0x03C2
    442 #define GREG_FEATURE_CONTROL_R	0x03CA
    443 #define GREG_FEATURE_CONTROL_W	0x03DA
    444 #define GREG_POS		0x0102
    445 
    446 /* Attribute Controller: */
    447 #define ACT_ADDRESS		0x03C0
    448 #define ACT_ADDRESS_R		0x03C0
    449 #define ACT_ADDRESS_W		0x03C0
    450 #define ACT_ADDRESS_RESET	0x03DA
    451 #define ACT_ID_PALETTE0		0x00
    452 #define ACT_ID_PALETTE1		0x01
    453 #define ACT_ID_PALETTE2		0x02
    454 #define ACT_ID_PALETTE3		0x03
    455 #define ACT_ID_PALETTE4		0x04
    456 #define ACT_ID_PALETTE5		0x05
    457 #define ACT_ID_PALETTE6		0x06
    458 #define ACT_ID_PALETTE7		0x07
    459 #define ACT_ID_PALETTE8		0x08
    460 #define ACT_ID_PALETTE9		0x09
    461 #define ACT_ID_PALETTE10	0x0A
    462 #define ACT_ID_PALETTE11	0x0B
    463 #define ACT_ID_PALETTE12	0x0C
    464 #define ACT_ID_PALETTE13	0x0D
    465 #define ACT_ID_PALETTE14	0x0E
    466 #define ACT_ID_PALETTE15	0x0F
    467 #define ACT_ID_ATTR_MODE_CNTL	0x10
    468 #define ACT_ID_OVERSCAN_COLOR	0x11
    469 #define ACT_ID_COLOR_PLANE_ENA	0x12
    470 #define ACT_ID_HOR_PEL_PANNING	0x13
    471 #define ACT_ID_COLOR_SELECT	0x14
    472 
    473 /* Graphics Controller: */
    474 #define GCT_ADDRESS		0x03CE
    475 #define GCT_ADDRESS_R		0x03CE
    476 #define GCT_ADDRESS_W		0x03CF
    477 #define GCT_ID_SET_RESET	0x00
    478 #define GCT_ID_ENABLE_SET_RESET	0x01
    479 #define GCT_ID_COLOR_COMPARE	0x02
    480 #define GCT_ID_DATA_ROTATE	0x03
    481 #define GCT_ID_READ_MAP_SELECT	0x04
    482 #define GCT_ID_GRAPHICS_MODE	0x05
    483 #define GCT_ID_MISC		0x06
    484 #define GCT_ID_COLOR_XCARE	0x07
    485 #define GCT_ID_BITMASK		0x08
    486 
    487 /* Sequencer: */
    488 #define SEQ_ADDRESS		0x03C4
    489 #define SEQ_ADDRESS_R		0x03C4
    490 #define SEQ_ADDRESS_W		0x03C5
    491 #define SEQ_ID_RESET		0x00
    492 #define SEQ_ID_CLOCKING_MODE	0x01
    493 #define SEQ_ID_MAP_MASK		0x02
    494 #define SEQ_ID_CHAR_MAP_SELECT	0x03
    495 #define SEQ_ID_MEMORY_MODE	0x04
    496 #define SEQ_ID_EXTENDED_ENABLE	0x05	/* down from here, all seq registers are NCR extensions */
    497 #define SEQ_ID_UNKNOWN1         0x06
    498 #define SEQ_ID_UNKNOWN2         0x07
    499 #define SEQ_ID_CHIP_ID		0x08
    500 #define SEQ_ID_UNKNOWN3         0x09
    501 #define SEQ_ID_CURSOR_COLOR1	0x0A
    502 #define SEQ_ID_CURSOR_COLOR0	0x0B
    503 #define SEQ_ID_CURSOR_CONTROL	0x0C
    504 #define SEQ_ID_CURSOR_X_LOC_HI	0x0D
    505 #define SEQ_ID_CURSOR_X_LOC_LO	0x0E
    506 #define SEQ_ID_CURSOR_Y_LOC_HI	0x0F
    507 #define SEQ_ID_CURSOR_Y_LOC_LO	0x10
    508 #define SEQ_ID_CURSOR_X_INDEX	0x11
    509 #define SEQ_ID_CURSOR_Y_INDEX	0x12
    510 #define SEQ_ID_CURSOR_STORE_HI	0x13	/* manual still wrong here.. argl! */
    511 #define SEQ_ID_CURSOR_STORE_LO	0x14	/* downto 0x16 */
    512 #define SEQ_ID_CURSOR_ST_OFF_HI	0x15
    513 #define SEQ_ID_CURSOR_ST_OFF_LO	0x16
    514 #define SEQ_ID_CURSOR_PIXELMASK	0x17
    515 #define SEQ_ID_PRIM_HOST_OFF_HI	0x18
    516 #define SEQ_ID_PRIM_HOST_OFF_LO	0x19
    517 #define SEQ_ID_LINEAR_0		0x1A
    518 #define SEQ_ID_LINEAR_1		0x1B
    519 #define SEQ_ID_SEC_HOST_OFF_HI	0x1C
    520 #define SEQ_ID_SEC_HOST_OFF_LO	0x1D
    521 #define SEQ_ID_EXTENDED_MEM_ENA	0x1E
    522 #define SEQ_ID_EXT_CLOCK_MODE	0x1F
    523 #define SEQ_ID_EXT_VIDEO_ADDR	0x20
    524 #define SEQ_ID_EXT_PIXEL_CNTL	0x21
    525 #define SEQ_ID_BUS_WIDTH_FEEDB	0x22
    526 #define SEQ_ID_PERF_SELECT	0x23
    527 #define SEQ_ID_COLOR_EXP_WFG	0x24
    528 #define SEQ_ID_COLOR_EXP_WBG	0x25
    529 #define SEQ_ID_EXT_RW_CONTROL	0x26
    530 #define SEQ_ID_MISC_FEATURE_SEL	0x27
    531 #define SEQ_ID_COLOR_KEY_CNTL	0x28
    532 #define SEQ_ID_COLOR_KEY_MATCH0	0x29
    533 #define SEQ_ID_COLOR_KEY_MATCH1 0x2A
    534 #define SEQ_ID_COLOR_KEY_MATCH2 0x2B
    535 #define SEQ_ID_UNKNOWN6         0x2C
    536 #define SEQ_ID_CRC_CONTROL	0x2D
    537 #define SEQ_ID_CRC_DATA_LOW	0x2E
    538 #define SEQ_ID_CRC_DATA_HIGH	0x2F
    539 #define SEQ_ID_MEMORY_MAP_CNTL	0x30
    540 #define SEQ_ID_ACM_APERTURE_1	0x31
    541 #define SEQ_ID_ACM_APERTURE_2	0x32
    542 #define SEQ_ID_ACM_APERTURE_3	0x33
    543 #define SEQ_ID_BIOS_UTILITY_0	0x3e
    544 #define SEQ_ID_BIOS_UTILITY_1	0x3f
    545 
    546 /* CRT Controller: */
    547 #define CRT_ADDRESS		0x03D4
    548 #define CRT_ADDRESS_R		0x03D5
    549 #define CRT_ADDRESS_W		0x03D5
    550 #define CRT_ID_HOR_TOTAL	0x00
    551 #define CRT_ID_HOR_DISP_ENA_END	0x01
    552 #define CRT_ID_START_HOR_BLANK	0x02
    553 #define CRT_ID_END_HOR_BLANK	0x03
    554 #define CRT_ID_START_HOR_RETR	0x04
    555 #define CRT_ID_END_HOR_RETR	0x05
    556 #define CRT_ID_VER_TOTAL	0x06
    557 #define CRT_ID_OVERFLOW		0x07
    558 #define CRT_ID_PRESET_ROW_SCAN	0x08
    559 #define CRT_ID_MAX_SCAN_LINE	0x09
    560 #define CRT_ID_CURSOR_START	0x0A
    561 #define CRT_ID_CURSOR_END	0x0B
    562 #define CRT_ID_START_ADDR_HIGH	0x0C
    563 #define CRT_ID_START_ADDR_LOW	0x0D
    564 #define CRT_ID_CURSOR_LOC_HIGH	0x0E
    565 #define CRT_ID_CURSOR_LOC_LOW	0x0F
    566 #define CRT_ID_START_VER_RETR	0x10
    567 #define CRT_ID_END_VER_RETR	0x11
    568 #define CRT_ID_VER_DISP_ENA_END	0x12
    569 #define CRT_ID_OFFSET		0x13
    570 #define CRT_ID_UNDERLINE_LOC	0x14
    571 #define CRT_ID_START_VER_BLANK	0x15
    572 #define CRT_ID_END_VER_BLANK	0x16
    573 #define CRT_ID_MODE_CONTROL	0x17
    574 #define CRT_ID_LINE_COMPARE	0x18
    575 #define CRT_ID_UNKNOWN1         0x19	/* are these register really void ? */
    576 #define CRT_ID_UNKNOWN2         0x1A
    577 #define CRT_ID_UNKNOWN3         0x1B
    578 #define CRT_ID_UNKNOWN4         0x1C
    579 #define CRT_ID_UNKNOWN5         0x1D
    580 #define CRT_ID_UNKNOWN6         0x1E
    581 #define CRT_ID_UNKNOWN7         0x1F
    582 #define CRT_ID_UNKNOWN8         0x20
    583 #define CRT_ID_UNKNOWN9         0x21
    584 #define CRT_ID_UNKNOWN10      	0x22
    585 #define CRT_ID_UNKNOWN11      	0x23
    586 #define CRT_ID_UNKNOWN12      	0x24
    587 #define CRT_ID_UNKNOWN13      	0x25
    588 #define CRT_ID_UNKNOWN14      	0x26
    589 #define CRT_ID_UNKNOWN15      	0x27
    590 #define CRT_ID_UNKNOWN16      	0x28
    591 #define CRT_ID_UNKNOWN17      	0x29
    592 #define CRT_ID_UNKNOWN18      	0x2A
    593 #define CRT_ID_UNKNOWN19      	0x2B
    594 #define CRT_ID_UNKNOWN20      	0x2C
    595 #define CRT_ID_UNKNOWN21      	0x2D
    596 #define CRT_ID_UNKNOWN22      	0x2E
    597 #define CRT_ID_UNKNOWN23      	0x2F
    598 #define CRT_ID_EXT_HOR_TIMING1	0x30	/* down from here, all crt registers are NCR extensions */
    599 #define CRT_ID_EXT_START_ADDR	0x31
    600 #define CRT_ID_EXT_HOR_TIMING2	0x32
    601 #define CRT_ID_EXT_VER_TIMING	0x33
    602 #define CRT_ID_MONITOR_POWER	0x34
    603 
    604 /* PLL chip  (clock frequency synthesizer) I'm guessing here... */
    605 #define PLL_ADDRESS		0x83c8
    606 #define PLL_ADDRESS_W		0x83c9
    607 
    608 
    609 /* Video DAC */
    610 #define VDAC_ADDRESS		0x03c8
    611 #define VDAC_ADDRESS_W		0x03c8
    612 #define VDAC_ADDRESS_R		0x03c7
    613 #define VDAC_STATE		0x03c7
    614 #define VDAC_DATA		0x03c9
    615 #define VDAC_MASK		0x03c6
    616 
    617 
    618 /* Accelerator Control Menu (memory mapped registers, includes blitter) */
    619 #define ACM_PRIMARY_OFFSET	0x00
    620 #define ACM_SECONDARY_OFFSET	0x04
    621 #define ACM_MODE_CONTROL	0x08
    622 #define ACM_CURSOR_POSITION	0x0c
    623 #define ACM_START_STATUS	0x30
    624 #define ACM_CONTROL		0x34
    625 #define ACM_RASTEROP_ROTATION	0x38
    626 #define ACM_BITMAP_DIMENSION	0x3c
    627 #define ACM_DESTINATION		0x40
    628 #define ACM_SOURCE		0x44
    629 #define ACM_PATTERN		0x48
    630 #define ACM_FOREGROUND		0x4c
    631 #define ACM_BACKGROUND		0x50
    632 
    633 
    634 #define WGfx(ba, idx, val) \
    635 	do { vgaw(ba, GCT_ADDRESS, idx); vgaw(ba, GCT_ADDRESS_W , val); } while (0)
    636 
    637 #define WSeq(ba, idx, val) \
    638 	do { vgaw(ba, SEQ_ADDRESS, idx); vgaw(ba, SEQ_ADDRESS_W , val); } while (0)
    639 
    640 #define WCrt(ba, idx, val) \
    641 	do { vgaw(ba, CRT_ADDRESS, idx); vgaw(ba, CRT_ADDRESS_W , val); } while (0)
    642 
    643 #define WAttr(ba, idx, val) \
    644 	do { vgaw(ba, ACT_ADDRESS, idx); vgaw(ba, ACT_ADDRESS_W, val); } while (0)
    645 
    646 #define Map(m) \
    647 	do { WGfx(ba, GCT_ID_READ_MAP_SELECT, m & 3 ); WSeq(ba, SEQ_ID_MAP_MASK, (1 << (m & 3))); } while (0)
    648 
    649 #define WPLL(ba, idx, val) \
    650 	do { 	vgaw(ba, PLL_ADDRESS, idx);\
    651 	vgaw(ba, PLL_ADDRESS_W, (val & 0xff));\
    652 	vgaw(ba, PLL_ADDRESS_W, (val >> 8)); } while (0)
    653 
    654 
    655 static inline unsigned char RAttr(volatile void *ba, short idx) {
    656 	vgaw (ba, ACT_ADDRESS, idx);
    657 	return vgar (ba, ACT_ADDRESS_R);
    658 }
    659 
    660 static inline unsigned char RSeq(volatile void *ba, short idx) {
    661 	vgaw (ba, SEQ_ADDRESS, idx);
    662 	return vgar (ba, SEQ_ADDRESS_R);
    663 }
    664 
    665 static inline unsigned char RCrt(volatile void *ba, short idx) {
    666 	vgaw (ba, CRT_ADDRESS, idx);
    667 	return vgar (ba, CRT_ADDRESS_R);
    668 }
    669 
    670 static inline unsigned char RGfx(volatile void *ba, short idx) {
    671 	vgaw(ba, GCT_ADDRESS, idx);
    672 	return vgar (ba, GCT_ADDRESS_R);
    673 }
    674 
    675 void RZ3DisableHWC(struct grf_softc *gp);
    676 void RZ3SetupHWC(struct grf_softc *gp, unsigned char col1, unsigned int col2,
    677 			unsigned char hsx, unsigned char hsy,
    678 			const long unsigned int *data);
    679 void RZ3AlphaErase(struct grf_softc *gp,
    680 			short unsigned int xd, short unsigned int yd,
    681 			short unsigned int w, short unsigned int h);
    682 void RZ3AlphaCopy(struct grf_softc *gp,
    683 			short unsigned int xs, short unsigned int ys,
    684 			short unsigned int xd, short unsigned int yd,
    685 			short unsigned int w, short unsigned int h);
    686 void RZ3BitBlit(struct grf_softc *gp, struct grf_bitblt *gbb);
    687 void RZ3BitBlit16(struct grf_softc *gp, struct grf_bitblt *gbb);
    688 void RZ3BitBlit24(struct grf_softc *gp, struct grf_bitblt *gbb);
    689 void RZ3SetCursorPos(struct grf_softc *gp, short unsigned int pos);
    690 void RZ3LoadPalette(struct grf_softc *gp, unsigned char *pal,
    691 			unsigned char firstcol, unsigned char colors);
    692 void RZ3SetPalette(struct grf_softc *gp, unsigned char colornum,
    693 			unsigned char red, unsigned char green,
    694 			unsigned char blue);
    695 void RZ3SetPanning(struct grf_softc *gp,
    696 			short unsigned int xoff, short unsigned int yoff);
    697 void RZ3SetHWCloc(struct grf_softc *gp,
    698 			short unsigned int x, short unsigned int y);
    699 int rh_mode(register struct grf_softc *gp, u_long cmd, void *arg,
    700 			u_long a2, int a3);
    701 int rh_ioctl(register struct grf_softc *gp, u_long cmd, void *data);
    702 int rh_getcmap(struct grf_softc *gfp, struct grf_colormap *cmap);
    703 int rh_putcmap(struct grf_softc *gfp, struct grf_colormap *cmap);
    704 int rh_getspritepos(struct grf_softc *gp, struct grf_position *pos);
    705 int rh_setspritepos(struct grf_softc *gp, struct grf_position *pos);
    706 int rh_getspriteinfo(struct grf_softc *gp, struct grf_spriteinfo *info);
    707 int rh_setspriteinfo(struct grf_softc *gp, struct grf_spriteinfo *info);
    708 int rh_getspritemax(struct grf_softc *gp, struct grf_position *pos);
    709 int rh_bitblt(struct grf_softc *gp, struct grf_bitblt *bb);
    710 int rh_blank(struct grf_softc *, int *);
    711 
    712 struct ite_softc;
    713 void rh_init(struct ite_softc *);
    714 void rh_cursor(struct ite_softc *, int);
    715 void rh_deinit(struct ite_softc *);
    716 void rh_putc(struct ite_softc *, int, int, int, int);
    717 void rh_clear(struct ite_softc *, int, int, int, int);
    718 void rh_scroll(struct ite_softc *, int, int, int, int);
    719 
    720 int grfrh_cnprobe(void);
    721 void grfrh_iteinit(struct grf_softc *);
    722 
    723 #endif /* _GRF_RHREG_H */
    724