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Searched
defs:Quotient
(Results
1 - 8
of
8
) sorted by relevancy
/src/sys/external/bsd/acpica/dist/hardware/
hwtimer.c
179
UINT64
Quotient
;
232
ACPI_PM_TIMER_FREQUENCY, &
Quotient
, NULL);
234
*TimeElapsed = (UINT32)
Quotient
;
/src/sys/external/bsd/acpica/dist/utilities/
utstrsuppt.c
473
UINT64
Quotient
;
492
AcpiUtShortDivide (ACPI_UINT64_MAX, Base, &
Quotient
, NULL);
493
if (Multiplicand >
Quotient
)
utmath.c
325
* OutQuotient - Pointer to where the
quotient
is returned
331
* divide and modulo. The result is a 64-bit
quotient
and a
344
UINT64_OVERLAY
Quotient
;
362
* The
quotient
is 64 bits, the remainder is always 32 bits,
366
Quotient
.Part.Hi, Remainder32);
369
Quotient
.Part.Lo, Remainder32);
375
*OutQuotient =
Quotient
.Full;
392
* OutQuotient - Pointer to where the
quotient
is returned
410
UINT64_OVERLAY
Quotient
;
441
* The
quotient
is 64 bits, the remainder is always 32 bits
[
all
...]
/src/external/apache2/llvm/dist/llvm/include/llvm/Analysis/
ScalarEvolutionDivision.h
28
// Computes the
Quotient
and Remainder of the division of Numerator by
31
const SCEV *Denominator, const SCEV **
Quotient
,
60
// Convenience function for giving up on the division. We set the
quotient
to
65
const SCEV *Denominator, *
Quotient
, *Remainder, *Zero, *One;
/src/external/apache2/llvm/dist/llvm/lib/Support/
ScaledNumber.cpp
69
uint64_t
Quotient
= Dividend64 / Divisor;
72
// If
Quotient
needs to be shifted, leave the rounding to getAdjusted().
73
if (
Quotient
> UINT32_MAX)
74
return getAdjusted<uint32_t>(
Quotient
, Shift);
77
return getRounded<uint32_t>(
Quotient
, Shift, Remainder >= getHalf(Divisor));
103
uint64_t
Quotient
= Dividend / Divisor;
106
// Continue building the
quotient
with long division.
107
while (!(
Quotient
>> 63) && Dividend) {
113
// Get the next bit of
Quotient
.
114
Quotient
<<= 1
[
all
...]
/src/external/apache2/llvm/dist/llvm/lib/Transforms/Utils/
BypassSlowDivision.cpp
47
Value *
Quotient
;
51
:
Quotient
(InQuotient), Remainder(InRemainder) {}
54
/// A
quotient
and remainder, plus a BB from which they logically "originate".
55
/// If you use
Quotient
or Remainder in a Phi node, you should use BB as its
59
Value *
Quotient
= nullptr;
172
return isDivisionOp() ? Value.
Quotient
: Value.Remainder;
272
DivRemPair.
Quotient
= Builder.CreateSDiv(Dividend, Divisor);
275
DivRemPair.
Quotient
= Builder.CreateUDiv(Dividend, Divisor);
302
DivRemPair.
Quotient
=
318
QuoPhi->addIncoming(LHS.
Quotient
, LHS.BB)
[
all
...]
IntegerDivision.cpp
81
// Remainder = Dividend -
Quotient
*Divisor
85
// ; %
quotient
= udiv i32 %dividend, %divisor
86
// ; %product = mul i32 %divisor, %
quotient
88
Value *
Quotient
= Builder.CreateUDiv(Dividend, Divisor);
89
Value *Product = Builder.CreateMul(Divisor,
Quotient
);
92
if (Instruction *UDiv = dyn_cast<Instruction>(
Quotient
))
98
/// Generate code to divide two signed integers. Returns the
quotient
, rounded
148
/// Returns the
quotient
, rounded towards 0. Builder's insert point should
448
Value *
Quotient
= generateSignedDivisionCode(Div->getOperand(0),
453
Div->replaceAllUsesWith(
Quotient
);
[
all
...]
/src/sys/external/bsd/drm2/dist/drm/amd/powerplay/hwmgr/
ppevvmath.h
501
fInt A, B,
Quotient
;
506
Quotient
= fDivide(A, B);
508
return
Quotient
;
Completed in 26 milliseconds
Indexes created Sun Mar 01 05:31:48 UTC 2026