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Searched
defs:Stencil
(Results
1 - 6
of
6
) sorted by relevancy
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
tilemgr.h
261
HOTTILE
Stencil
;
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
attrib.c
50
#include "
stencil
.h"
116
GLboolean
Stencil
;
382
attr->
Stencil
= ctx->
Stencil
.Enabled;
383
attr->StencilTwoSide = ctx->
Stencil
.TestTwoSide;
507
(void*)&ctx->
Stencil
))
718
TEST_AND_UPDATE(ctx->
Stencil
.Enabled, enable->
Stencil
, GL_STENCIL_TEST);
720
TEST_AND_UPDATE(ctx->
Stencil
.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
1392
const struct gl_stencil_attrib *
stencil
;
local
[
all
...]
mtypes.h
152
/* Mask of bits for depth+
stencil
buffers */
816
*
Stencil
attribute group (GL_STENCIL_BUFFER_BIT).
818
* Three sets of
stencil
data are tracked so that OpenGL 2.0,
820
* simultaneously. In each of the
stencil
state arrays, element 0 corresponds
829
*
stencil
state are different.
836
GLubyte _BackFace; /**< Current back
stencil
state (1 or 2) */
837
GLenum16 Function[3]; /**<
Stencil
function */
989
bool StencilSampling; /**< Should we sample
stencil
instead of depth? */
3356
*
stencil
. A framebuffer object has a set of renderbuffers.
3435
* A framebuffer is a collection of renderbuffers (color, depth,
stencil
, etc)
[
all
...]
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.h
133
struct gl_stencil_attrib
Stencil
;
290
GLuint StencilFP; /**< Fragment program for drawing
stencil
images */
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.h
133
struct gl_stencil_attrib
Stencil
;
351
GLuint StencilFP; /**< Fragment program for drawing
stencil
images */
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h
151
/* Mask of bits for depth+
stencil
buffers */
793
*
Stencil
attribute group (GL_STENCIL_BUFFER_BIT).
795
* Three sets of
stencil
data are tracked so that OpenGL 2.0,
797
* simultaneously. In each of the
stencil
state arrays, element 0 corresponds
806
*
stencil
state are different.
813
GLubyte _BackFace; /**< Current back
stencil
state (1 or 2) */
814
GLenum16 Function[3]; /**<
Stencil
function */
996
bool StencilSampling; /**< Should we sample
stencil
instead of depth? */
3493
*
stencil
. A framebuffer object has a set of renderbuffers.
3571
* A framebuffer is a collection of renderbuffers (color, depth,
stencil
, etc)
[
all
...]
Completed in 63 milliseconds
Indexes created Tue Jul 21 00:24:56 UTC 2026