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    Searched defs:Stencil (Results 1 - 6 of 6) sorted by relevancy

  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
tilemgr.h 261 HOTTILE Stencil;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
attrib.c 50 #include "stencil.h"
116 GLboolean Stencil;
382 attr->Stencil = ctx->Stencil.Enabled;
383 attr->StencilTwoSide = ctx->Stencil.TestTwoSide;
507 (void*)&ctx->Stencil))
718 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
720 TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT);
1392 const struct gl_stencil_attrib *stencil; local
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mtypes.h 152 /* Mask of bits for depth+stencil buffers */
816 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
818 * Three sets of stencil data are tracked so that OpenGL 2.0,
820 * simultaneously. In each of the stencil state arrays, element 0 corresponds
829 * stencil state are different.
836 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
837 GLenum16 Function[3]; /**< Stencil function */
989 bool StencilSampling; /**< Should we sample stencil instead of depth? */
3356 * stencil. A framebuffer object has a set of renderbuffers.
3435 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc)
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  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.h 133 struct gl_stencil_attrib Stencil;
290 GLuint StencilFP; /**< Fragment program for drawing stencil images */
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.h 133 struct gl_stencil_attrib Stencil;
351 GLuint StencilFP; /**< Fragment program for drawing stencil images */
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h 151 /* Mask of bits for depth+stencil buffers */
793 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
795 * Three sets of stencil data are tracked so that OpenGL 2.0,
797 * simultaneously. In each of the stencil state arrays, element 0 corresponds
806 * stencil state are different.
813 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
814 GLenum16 Function[3]; /**< Stencil function */
996 bool StencilSampling; /**< Should we sample stencil instead of depth? */
3493 * stencil. A framebuffer object has a set of renderbuffers.
3571 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc)
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