HomeSort by: relevance | last modified time | path
    Searched defs:WAND (Results 1 - 3 of 3) sorted by relevancy

  /src/games/hack/
def.objects.h 271 #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
274 WAND("light", "iridium", 10, NODIR),
275 WAND("secret door detection", "tin", 5, NODIR),
276 WAND("create monster", "platinum", 5, NODIR),
277 WAND("wishing", "glass", 1, NODIR),
278 WAND("striking", "zinc", 9, IMMEDIATE),
279 WAND("slow monster", "balsa", 5, IMMEDIATE),
280 WAND("speed monster", "copper", 5, IMMEDIATE),
281 WAND("undead turning", "silver", 5, IMMEDIATE),
282 WAND("polymorph", "brass", 5, IMMEDIATE)
    [all...]
  /src/external/gpl3/gdb.old/dist/sim/arm/
iwmmxt.c 190 static int WAND (ARMword);
1512 WAND (ARMword instr)
1521 fprintf (stderr, "wand\n");
3563 case 0x200: status = WAND (instr); break;
  /src/games/rogue/
rogue.h 68 #define WAND ((unsigned short) 0100)
238 short picked_up; /* sleep from wand of sleep */

Completed in 24 milliseconds