/src/games/hunt/huntd/ |
shots.c | 72 BULLET *blist; local in function:moveshots 85 blist = Bullets; 87 for (bp = blist; bp != NULL; bp = next) { 132 blist = Bullets; 134 for (bp = blist; bp != NULL; bp = next) { 986 zapshot(BULLET *blist, BULLET *obp) 992 for (bp = blist; bp != NULL; bp = bp->b_next) { 1002 explshot(blist, obp->b_y, obp->b_x); 1010 explshot(BULLET *blist, int y, int x) 1014 for (bp = blist; bp != NULL; bp = bp->b_next [all...] |
/src/sbin/ldconfig/ |
ldconfig.c | 376 struct hints_bucket *blist; local in function:buildhints 408 blist = (struct hints_bucket *)xmalloc(n); 409 memset(blist, 0, n); 412 blist[i].hi_next = -1; 420 bp = blist + 425 if (blist[i].hi_pathx == 0) 433 bp = &blist[bp->hi_next]; 435 bp = blist + i; 472 if ((size_t)write(fd, blist, hdr.hh_nbucket * sizeof(struct hints_bucket)) != 501 free(blist); 519 struct hints_bucket *blist; local in function:readhints [all...] |
/src/sys/kern/ |
subr_blist.c | 30 * BLIST.C - Bitmap allocator/deallocator, using a radix tree with hinting 57 * Unlike the rlist code, the blist code wires all necessary memory at 60 * on an rlist_free() call. The non-blocking features of the blist code 62 * rlist code uses a little less overall memory than the blist code (but 63 * due to swap interleaving not all that much less), but the blist code 98 #include <sys/blist.h> 119 #include "../sys/blist.h" 137 struct blist { struct 174 * blist_create() - create a blist capable of handling up to the specified 179 * The smallest blist consists of a single leaf node capable of [all...] |
/src/usr.sbin/lpr/lpd/ |
lpd.c | 124 char **blist; /* list of addresses to bind(2) to */ variable in typeref:typename:char ** 167 newblist = realloc(blist, 171 blist = newblist; 174 blist[blist_addrs++] = strdup(optarg); 288 if (blist != NULL) { 290 free(blist[i]); 291 free(blist); 751 error = getaddrinfo((blist_addrs == 0) ? NULL : blist[blidx], 755 syslog(LOG_ERR, "%s: %s", blist[blidx],
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