1 /* $NetBSD: destruct.c,v 1.10 2009/05/24 21:44:56 dholland Exp $ */ 2 3 /* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include <sys/cdefs.h> 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 __RCSID("$NetBSD: destruct.c,v 1.10 2009/05/24 21:44:56 dholland Exp $"); 38 #endif 39 #endif /* not lint */ 40 41 #include <stdio.h> 42 #include <string.h> 43 #include <unistd.h> 44 #include "trek.h" 45 #include "getpar.h" 46 47 /* 48 ** Self Destruct Sequence 49 ** 50 ** The computer starts up the self destruct sequence. Obviously, 51 ** if the computer is out nothing can happen. You get a countdown 52 ** and a request for password. This must match the password that 53 ** you entered at the start of the game. 54 ** 55 ** You get to destroy things when you blow up; hence, it is 56 ** possible to win the game by destructing if you take the last 57 ** Klingon with you. 58 ** 59 ** By the way, the \032 in the message is a ^Z, which is because 60 ** the terminal in my office is an ADM-3, which uses that char- 61 ** acter to clear the screen. I also stick in a \014 (form feed) 62 ** because that clears some other screens. 63 ** 64 ** Uses trace flag 41 65 */ 66 67 /*ARGSUSED*/ 68 void 69 destruct(int v __unused) 70 { 71 char checkpass[15]; 72 int i, j; 73 double zap; 74 75 if (damaged(COMPUTER)) { 76 out(COMPUTER); 77 return; 78 } 79 printf("\n\07 --- WORKING ---\07\n"); 80 sleep(3); 81 /* output the count 10 9 8 7 6 */ 82 for (i = 10; i > 5; i--) { 83 for (j = 10; j > i; j--) 84 printf(" "); 85 printf("%d\n", i); 86 sleep(1); 87 } 88 /* check for password on new line only */ 89 skiptonl(0); 90 getstrpar("Enter password verification", checkpass, 14, 0); 91 sleep(2); 92 if (strcmp(checkpass, Game.passwd) != 0) { 93 printf("Self destruct sequence aborted\n"); 94 return; 95 } 96 printf("Password verified; self destruct sequence continues:\n"); 97 sleep(2); 98 /* output count 5 4 3 2 1 0 */ 99 for (i = 5; i >= 0; i--) { 100 sleep(1); 101 for (j = 5; j > i; j--) 102 printf(" "); 103 printf("%d\n", i); 104 } 105 sleep(2); 106 printf("\032\014***** %s destroyed *****\n", Ship.shipname); 107 Game.killed = 1; 108 /* let's see what we can blow up!!!! */ 109 zap = 20.0 * Ship.energy; 110 Game.deaths += Ship.crew; 111 for (i = 0; i < Etc.nkling; ) { 112 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) 113 killk(Etc.klingon[i].x, Etc.klingon[i].y); 114 else 115 i++; 116 } 117 /* if we didn't kill the last Klingon (detected by killk), */ 118 /* then we lose.... */ 119 lose(L_DSTRCT); 120 } 121