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    Searched defs:dtemp (Results 1 - 5 of 5) sorted by relevancy

  /src/games/phantasia/
gamesupport.c 32 double dtemp; /* temporary variable */ local in function:changestats
317 dtemp = infloat();
318 if (dtemp != 0.0)
319 playerp->p_age = (long) dtemp;
324 dtemp = infloat();
325 if (dtemp != 0.0)
326 playerp->p_degenerated = (int) dtemp;
425 dtemp = infloat();
426 if (dtemp != 0.0)
427 *dptr = dtemp;
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interplayer.c 67 double dtemp; /* for temporary calculations */ local in function:battleplayer
96 dtemp = (Player.p_level - Other.p_level) / MAX(Player.p_level, Other.p_level);
97 if (dtemp < -0.5)
214 dtemp = Other.p_1scratch - oldhits;
215 mvprintw(Lines++, 0, "%s hit you %.0f times!", Enemyname, dtemp);
216 Shield -= dtemp;
295 double dtemp; /* for temporary calculations */ local in function:myturn
310 dtemp = ROLL(2.0, Player.p_might);
312 mvprintw(Lines++, 0, "You hit %s %.0f times!", Enemyname, dtemp);
314 Player.p_1scratch += dtemp;
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fight.c 648 double dtemp; /* for dtemporary calculations */ local in function:throwspell
720 dtemp = floor(infloat());
722 while (dtemp < 0.0 || dtemp > Player.p_mana);
724 Player.p_mana -= dtemp;
731 inflict = dtemp * ROLL(15.0, sqrt(Player.p_magiclvl / 3.0 + 1.0));
940 double dtemp; /* for temporary calculations */ local in function:awardtreasure
1042 dtemp = ROLL(7.0, 30.0 + Circle / 10.0);
1043 printw("You've found a +%.0f shield!\n", dtemp);
1044 if (dtemp >= Player.p_shield
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main.c 93 double dtemp; /* for temporary calculations */ local in function:main
235 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
240 dtemp = sqrt(dtemp / 100.0);
241 if (floor(dtemp) == dtemp)
misc.c 781 double dtemp; /* for temporary calculations */ local in function:adjuststats
795 dtemp = ((Player.p_gold + Player.p_gems / 2.0) - 1000.0) / Statptr->c_goldtote
797 dtemp = MAX(0.0, dtemp);/* gold slows player down */
798 Player.p_speed = Player.p_quickness + Player.p_quksilver - dtemp;
804 dtemp = 1.0 - Player.p_poison * Statptr->c_weakness / 800.0;
805 dtemp = MAX(0.1, dtemp);
807 dtemp = 1.0;
808 Player.p_might = dtemp * Player.p_strength + Player.p_sword
1025 double dtemp; \/* for temporary calculations *\/ local in function:collecttaxes
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