Home | History | Annotate | Line # | Download | only in trek
      1 /*	$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)attack.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdio.h>
     42 #include <math.h>
     43 #include "trek.h"
     44 
     45 /*
     46 **  Klingon Attack Routine
     47 **
     48 **	This routine performs the Klingon attack provided that
     49 **	(1) Something happened this move (i.e., not free), and
     50 **	(2) You are not cloaked.  Note that if you issue the
     51 **	cloak command, you are not considered cloaked until you
     52 **	expend some time.
     53 **
     54 **	Klingons are permitted to move both before and after the
     55 **	attack.  They will tend to move toward you before the
     56 **	attack and away from you after the attack.
     57 **
     58 **	Under certain conditions you can get a critical hit.  This
     59 **	sort of hit damages devices.  The probability that a given
     60 **	device is damaged depends on the device.  Well protected
     61 **	devices (such as the computer, which is in the core of the
     62 **	ship and has considerable redundancy) almost never get
     63 **	damaged, whereas devices which are exposed (such as the
     64 **	warp engines) or which are particularly delicate (such as
     65 **	the transporter) have a much higher probability of being
     66 **	damaged.
     67 **
     68 **	The actual amount of damage (i.e., how long it takes to fix
     69 **	it) depends on the amount of the hit and the "damfac[]"
     70 **	entry for the particular device.
     71 **
     72 **	Casualties can also occur.
     73 **
     74 **  resting -- set if attack while resting
     75 */
     76 
     77 void
     78 attack(int resting)
     79 {
     80 	int		hit, i, l;
     81 	int		maxhit, tothit, shldabsb;
     82 	double		chgfac, propor, extradm;
     83 	double		dustfac, tothe;
     84 	int		cas;
     85 	int		hitflag;
     86 
     87 	if (Move.free)
     88 		return;
     89 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
     90 		return;
     91 	if (Ship.cloaked && Ship.cloakgood)
     92 		return;
     93 	/* move before attack */
     94 	klmove(0);
     95 	if (Ship.cond == DOCKED) {
     96 		if (!resting)
     97 			printf("Starbase shields protect the %s\n",
     98 				Ship.shipname);
     99 		return;
    100 	}
    101 	/* setup shield effectiveness */
    102 	chgfac = 1.0;
    103 	if (Move.shldchg)
    104 		chgfac = 0.25 + 0.50 * franf();
    105 	maxhit = tothit = 0;
    106 	hitflag = 0;
    107 
    108 	/* let each Klingon do his damndest */
    109 	for (i = 0; i < Etc.nkling; i++) {
    110 		/* if he's low on power he won't attack */
    111 		if (Etc.klingon[i].power < 20)
    112 			continue;
    113 		if (!hitflag) {
    114 			printf("\nStardate %.2f: Klingon attack:\n",
    115 				Now.date);
    116 			hitflag++;
    117 		}
    118 		/* complete the hit */
    119 		dustfac = 0.90 + 0.01 * franf();
    120 		tothe = Etc.klingon[i].avgdist;
    121 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
    122 		/* deplete his energy */
    123 		dustfac = Etc.klingon[i].power;
    124 		Etc.klingon[i].power = dustfac * Param.phasfac *
    125 			(1.0 + (franf() - 0.5) * 0.2);
    126 		/* see how much of hit shields will absorb */
    127 		shldabsb = 0;
    128 		if (Ship.shldup || Move.shldchg) {
    129 			propor = Ship.shield;
    130 			propor /= Param.shield;
    131 			shldabsb = propor * chgfac * hit;
    132 			if (shldabsb > Ship.shield)
    133 				shldabsb = Ship.shield;
    134 			Ship.shield -= shldabsb;
    135 		}
    136 		/* actually do the hit */
    137 		printf("\aHIT: %d units", hit);
    138 		if (!damaged(SRSCAN))
    139 			printf(" from %d,%d",
    140 				Etc.klingon[i].x, Etc.klingon[i].y);
    141 		cas = (shldabsb * 100) / hit;
    142 		hit -= shldabsb;
    143 		if (shldabsb > 0)
    144 			printf(", shields absorb %d%%, effective hit %d\n",
    145 				cas, hit);
    146 		else
    147 			printf("\n");
    148 		tothit += hit;
    149 		if (hit > maxhit)
    150 			maxhit = hit;
    151 		Ship.energy -= hit;
    152 		/* see if damages occurred */
    153 		if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
    154 			printf("\aCRITICAL HIT!!!\a\n");
    155 			/* select a device from probability vector */
    156 			cas = ranf(1000);
    157 			for (l = 0; cas >= 0; l++)
    158 				cas -= Param.damprob[l];
    159 			l -= 1;
    160 			/* compute amount of damage */
    161 			extradm = (hit * Param.damfac[l]) /
    162 				(75 + ranf(25)) + 0.5;
    163 			/* damage the device */
    164 			damage(l, extradm);
    165 			if (damaged(SHIELD)) {
    166 				if (Ship.shldup)
    167 					printf("Sulu: Shields knocked down, "
    168 					       "captain.\n");
    169 				Ship.shldup = 0;
    170 				Move.shldchg = 0;
    171 			}
    172 		}
    173 		if (Ship.energy <= 0)
    174 			lose(L_DSTRYD);
    175 	}
    176 
    177 	/* see what our casualities are like */
    178 	if (maxhit >= 200 || tothit >= 500) {
    179 		cas = tothit * 0.015 * franf();
    180 		if (cas >= 2) {
    181 			printf("McCoy: we suffered %d casualties in that "
    182 			       "attack.\n",
    183 				cas);
    184 			Game.deaths += cas;
    185 			Ship.crew -= cas;
    186 		}
    187 	}
    188 
    189 	/* allow Klingons to move after attacking */
    190 	klmove(1);
    191 
    192 	return;
    193 }
    194