/src/games/hack/ |
hack.mhitu.c | 79 const struct permonst *mdat = mtmp->data; local in function:mhitu 87 if (mdat->mlet == 'c' && !rn2(13)) { 98 switch (mdat->mlet) { /* now mtmp == u.ustuck */ 118 if (mdat->mlet == 'c' && Stoned) 122 if (mdat->mlet == ';' && mtmp->minvis && cansee(mtmp->mx, mtmp->my)) { 126 if (!strchr("1&DuxynNF", mdat->mlet)) 127 tmp = hitu(mtmp, d(mdat->damn, mdat->damd)); 130 if (strchr(UNDEAD, mdat->mlet) && midnight()) 131 tmp += hitu(mtmp, d(mdat->damn, mdat->damd)) [all...] |
hack.fight.c | 350 const struct permonst *mdat; local in function:attack 351 mdat = mtmp->data; 356 if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep && 386 mdat->mname, doname(obj)); 389 tmp = u.uluck + u.ulevel + mdat->ac + abon(); 400 strchr("XDne", mdat->mlet)) 443 if (mdat->mlet == 'a') { 454 if (malive && mdat->mlet == 'E' && canseemon(mtmp)
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hack.dog.c | 195 const struct permonst *mdat = mtmp->data; local in function:dog_move 370 if (mtmp2->data->mlevel >= mdat->mlevel + 2 || 457 (void) hitu(mtmp, d(mdat->damn, mdat->damd) + 1);
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hack.mon.c | 235 const struct permonst *mdat; local in function:dochug 240 mdat = mtmp->data; 241 if (mdat->mlevel < 0) 242 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel); 245 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) && 257 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 258 (!strchr("NL", mdat->mlet) || !rn2(50)) && 259 (Aggravate_monster || strchr("d1", mdat->mlet) 273 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) 794 const struct permonst *mdat; local in function:killed [all...] |
hack.shk.c | 941 const struct permonst *mdat = shkp->data; local in function:shk_move 957 (void) hitu(shkp, d(mdat->damn, mdat->damd) + 1); 1089 (void) hitu(shkp, d(mdat->damn, mdat->damd) + 1);
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