vmwgfx_surface.c | 1421 u32 num_layers = 1; local in function:vmw_surface_gb_priv_define 1496 num_layers = array_size; 1498 num_layers = SVGA3D_MAX_SURFACE_FACES; 1507 num_layers, 2067 u32 num_layers = 1; local in function:vmw_surface_dirty_alloc 2079 num_layers = srf->array_size; 2081 num_layers *= SVGA3D_MAX_SURFACE_FACES; 2087 num_subres = num_layers * num_mip; 2106 num_layers, num_samples, &dirty->cache);
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