/src/games/rogue/ |
throw.c | 164 short orow, ocol; local in function:get_thrown_at_monster 167 orow = *row; ocol = *col; 177 *row = orow; 181 if ((i != 0) && rogue_can_see(orow, ocol)) { 182 mvaddch(orow, ocol, get_dungeon_char(orow, ocol)); 190 orow = *row; ocol = *col;
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zap.c | 123 short orow, ocol; local in function:get_zapped_monster 126 orow = *row; ocol = *col; 128 if (((*row == orow) && (*col == ocol)) || 282 short orow, ocol; local in function:bounce 301 orow = row; 304 ch = mvinch(orow, ocol); 306 mvaddch(orow, ocol, ch); 307 get_dir_rc(dir, &orow, &ocol, 1); 310 (dungeon[orow][ocol] == NOTHING) || 311 (dungeon[orow][ocol] & MONSTER) | [all...] |
score.c | 167 short i, orow, ocol; local in function:quit 170 orow = ocol = 0; 175 orow = rogue.row; 194 move(orow, ocol);
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